Really pretty looking game, great music and nice controls. I had a hard time understanding the overall objective, but i had a nice time just running around doing a couple minigames. Good Work!
Submitted:
Criteria | Rank | Score* | Raw Score |
Presentation | #437 | 3.957 | 3.957 |
Overall | #747 | 3.478 | 3.478 |
Fun | #802 | 3.348 | 3.348 |
Originality | #879 | 3.609 | 3.609 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The robot becomes less and less responsive as it takes damage
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Really pretty looking game, great music and nice controls. I had a hard time understanding the overall objective, but i had a nice time just running around doing a couple minigames. Good Work!
Submitted:
Fun little overworld for your minigames. The music is great, the isometric view works really well especially when the robot is obscured by walls, and I really had a good timing playing. Great job!
Super dope! :D The music was great and the whole idea was really interesting and well done. I loved the yellow checkered indicator for when it's difficult to see the robot <3
Music is great, I like how this game looks and controlling the robot. The timer on the mini-games could do with being bigger or more prominent as I struggled to keep my eye on it. Wasn't quite sure if I was completing the minigames or failing them, could do with more of a fanfare or way to tell how many you had completed. I really like the glitchy penalty system though. Fits the theme well as I'm struggling to get that little robot around with messed up controls and visuals!
I wasn't really sure I saw the point/objective, but I really dig the music, and the art style!
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