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We Will Not Fall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2018 | 3.100 | 3.100 |
Presentation | #2449 | 2.850 | 2.850 |
Overall | #2830 | 2.625 | 2.625 |
Fun | #3862 | 2.150 | 2.150 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The resource management system will work with an event system that pops up random events - an early missstep and / or a bad stocking decision will result in a disaster in the late game. As the player try to fix one situation another will pop up as the cost - the balance will be out of control like snowball.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
It's so hard, i think the difficulty comes from a bad understanding.
- i didn't understand if the ressource bar is in relation with the job at its right, i supposed no
- i don't always see the direct relation between the laws and their effects
it's a bit slow too, in Reign, you have decisions to make without waiting and you see what will be the consequence, and the ui is clear.
A bit confusing, not sure what all the power ups in the skill tree do. I ended up with a village full of priests to meet the demand and it still wasn't enough. I suppose darkness will do that do you! Good choice in the music and UI, nice immersion, a bit of Darkest Dungeon if you will. A lot of depth for a jam game, a lot of writing and balancing to be sure. Well done!
Very confusing at first, I had no idea, why my resources are constantly going down, while adding more citizens to that specific group. The policies system is super cool, but when you try to pick another policy from the menu it adds grey overlay with alpha channel to whole screen and it doesn't go away after the policy menu is closed making the game unplayable after such combination :(
I had fun, the dark and grim setting is very interesting and I kind of enjoyed the minimalistic background graphics with changing days and nights.
The music was a little bit loud, but how you achieved to manage everything it's really good, I'd love to play this in a future
It was a bit confusing in the beginning, a few more explanations and examples would have been great. But the idea is definitely great!
My biggest problem, however, was that the game window was way too big for an in-browser game. Scrolling down to read the explanation, for example, was barely possible while playing.
Sound design was awesome!
The resource images are a bit confusing and managing the resources was not difficult enough earlier on. With that said, it's a very cool take on the resource managing game genre and the art and music you used were just perfect for the game.
Neat game. I would have appreciated some tooltips to tell me the difference between the swords bar and the shields bar. That being said, it's a cool entry.
I enjoyed the concept! Well done!
Really cool! The design and gameplay are outstanding and felt really immersed with the sound. Good job!