Play game
Map Hopper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #683 | 3.716 | 3.824 |
Overall | #1059 | 3.316 | 3.412 |
Fun | #1335 | 3.087 | 3.176 |
Presentation | #1644 | 3.201 | 3.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have no control over the character that needs to reach the end goal and solve the puzzle.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
Incredible mechanics ! It's really original and well done ! Maybe (even if it's written at the game's start) an indication when Switch and Rotate are unlocked with little levels to learn like a tutorial could be necessary.
Good job !
Thank you so much for the feedback!
You're absolutely right about the game needing a better mechanics indication, originally it did have the mechanics for every level written in the level at all times in all the levels, but I've stumbled into a problem with the UI so I had to settle for what worked :(
Really fun and interesting game! The puzzles feel similar to popular puzzle games yet still distinctive.
My only complaint is the use of loud noises in some parts of the game, but it's not too bad!
Controlling the level itself instead of the player is a cool idea but the spinning was really confusing too me especially when I didn't realise only one side shifts, very original fun game though!
Controlling the maze instead of the character is an interesting take on the theme, a bit confusing to start out but once you get it, it's quite fun.
I did notice on some levels that I couldn't move in certain directions even though it looked clear, i'm not sure if there were meant to be obstacles that I just couldn't see but if so it might be improved by adding some visual indication of them.
I really liked that the mazes movements were also limited by the games boundary, it added an extra layer of difficulty to the game, overall quite enjoyable.
Thank you so much for the reply!
About the levels where you couldn't move in certain directions, there was a 2nd dimension of the maze you could switch to by pressing Ctrl (I explained it in text at the start of the game, but I know it wasn't noticeable enough, it was a compromise I made since I had a bit of difficulty regarding UI at the last day of the jam and had to make it that way so that is on me, sorry for that).
Appreciate you taking the time to play and review the game :)
Ah that makes sense, i'll go back and play through again with that in mind, thanks for the reply.
Very crisp (vector?) art! I like the premise of puzzle solving and the gameplay was reasonably smooth!
This is really good! the shift and rotate functions really got my brain hurting.
I liked the concept, the audio and the art, makes up some peaceful gameplay. I got confused sometimes with the movement system but I still managed to make it pretty far though. Good job!
Enjoyed the idea of the game but was throughly confused by it. It might have been better to put the extra text for levels 3 and 5 about what controls to use on those levels as i forgot that i needed control and shift. Good job though!
Thank you so much! To tell you the truth the texts for 3 and 5 were in their levels but I couldn't get the UI to work so had to settle :(
It's got a super interesting idea behind it, you have to build a mental map of every puzzle. But I do believe that the execution could have been better. And menu navigation is not very user friendly.