Of all the engines I expected to see in the Jam Scratch certainly wasn't one of them. Congrats for putting out a game in Scratch even if it's not that complex. I do game dev and was learning scratch to help teach someone who was starting in scratch and it can still be a pain to make a game in it. I had to work out a good way to limit input for the little game I was making in it and can share it with you if you'd like.
Play 'game'
Dino Jump's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4663 | 1.739 | 1.739 |
Presentation | #4765 | 1.761 | 1.761 |
Overall | #5041 | 1.674 | 1.674 |
Originality | #5334 | 1.522 | 1.522 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All things in the Game are joined together
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
So the primary issue is that your character has nothing stopping them from jumping in mid air. You've got some sort of code to detect when you've reached the ground because that's when the ever increasing gravity effect gets reset. So whatever check you have for that needs to also be in the code for the jumping. However, I'd guess you are using the Event block for "when Space Key pressed" because of the way that the operating system handles a keyboard key held down. Instead I would suggest something like the following.
Jump_key is a variable created to track the input state. It can either be local to the object or global depending on whether any other sprites need to know about it. This code has an advantage that you can use Jump_key over and over again in the code instead of having to have put the key/mouse checks in over and over again. It also means you could easily add a new button to mean Jump without having to change any spots except the one.
My space game has one of these input blocks for each player action and the code is in the stage. This makes it so I can respond to movement commands in the Player sprite while allowing the player's bullet sprite to respond to the Fire input.
Nice game.
1, The game has no difficulty curve.
2, The background music only appears when you die.
3, The game needs polish.
Besides these, nice game.
I would be very happy if you would play my game.
Not a good connection to the theme unfortunately. The game is ok, but I wish holding space didn't make the dinosaur jump into infinity! I would suggest checking to see if the dinosaur has landed before allowing a second jump.
Pretty impressive that it is made with scratch, good game, but I do not see it fitting the theme this much tbh
Nice job on the game! There could be more of a random factor when the obstacles / enemies appear as opposed to changing between bird / car in regular intervals. The only bug I noticed what keeping Space held launches Dino up and he won't be able to drop anymore. Apart from that, great job and nice presentation!
Paid the $25 for the rar file. Looking forward to rating it again next month.
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