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'Til Death Do Us Part's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2676 | 2.867 | 2.867 |
Overall | #2962 | 2.600 | 2.600 |
Presentation | #2996 | 2.567 | 2.567 |
Fun | #3116 | 2.367 | 2.367 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Health is linked up to zombies, and the zombies are trying "to get her" hehe
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Good pun with the zombies all joined to get her! I had a couple of issues I'd like to give feedback on: the camera jitters a tiny bit when moving around - if you are using Cinemachine with Unity, I think this can be fixed by changing the update method property of the CinemachineBrain component, and I was a bit confused what the potions did before picking them up, sometimes they felt they didn't do anything and others it started rapid firing and sending out a lot of audio clips that hurt my ears a bit.
On a game design view I found the idea of killing enemies hurting you and lowering your max health to be a really interesting concept - perhaps if the potions had more things to do that would cost some health to use, that would make the killing-enemies-lose-health feel even more of a restriction you want to avoid and really play into that. Nice work, well done!
Lol at the concept, very funny! I liked the sound effects of the zombie husbands chomping! I got stuck in a corner, and by gosh it was terrifying! Nice work :)
Cool idea, I like the art and really like the difficulty level, fell into a nice equilibrium. Nice job :]
Oh god when you are stuck in a corner with all the husbands eating you...that is a new kind of pain^^
Fun (and loud !) idea :)
I had no idea what was happening through the game. Very relatable! Loved the pun "joined to get her". 10/10 recommend it!
My character suddenly slowed down mid-game, and there was no instruction/introduction into the game, so it was quite difficult at first. The SFX was quite loud too. But overall, it's a nice game.
I didn't get a death screen when I ran out of HP, so I was just stuck there waiting for the timer to run out, not sure if that was supposed to happen or not lol. It felt a bit wonky to play but it made me laugh a lot, nice job
Nice take on 'joined to-get-her' lol. The game was a little hard to pick up, I think giving a bit more of an introduction to the mechanics and controls would help. It was pretty fun to navigate the maze though, especially with all the husbands pathfinding and cutting off my escape routes! Nice work overall.
The game looks cool, but the music and SFX are too loud! Would need more instructions to really enjoy the game in its full potential! Good job overall!
The character sometimes slowed down randomly, which was a bit confusing, and I wasn't sure if the shooting had any effect? I would consider including a few sentences in the game description about how it's played.
I really liked the flocking/following behavior on the zombie husbands, which was a delightful premise. Other than the slowdown, running from the horde was very fun.