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Twin Cities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #818 | 3.688 | 3.688 |
Originality | #1145 | 3.500 | 3.500 |
Overall | #1606 | 3.172 | 3.172 |
Fun | #3228 | 2.328 | 2.328 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cities are joined together through trade.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The art is good, same with audio. However, I'd appreciate some other kind of visual guide to see which city has more resources (maybe coloring somehow the path between both) and the numbers going up and down seem very random to me. It took me some time figuring out that both mouse buttons should be used.
Very alluring title picture, made me very very intruiged.
I must say though, I don't really understand what I'm doing. Clicking on either city seemed to make an apple go in only one direction. I couldn't find any instructions to help me work out what I was doing either
I like city/resource management games like this. Fun!
Simple survival game, twin cities share food across a path. Your fate is tied to both. Nice style choices
The game sounds and looks really nice, but the font is not readable.
I have no idea what the purpose/goal of the game is though. At some point I always end up with one apple on one side and 0 on the other. Is the goal to let the cities survive for longer than half a minute?
You did a good job at making a simple mechanic into a fun game. I like it a lot! The drawings and the music fit nicely together too.
Font is hard to read, not very accessible. And not quite sure what the goal of the game is. Is it to strike a balance between trade? If so, then it's a bit odd that the game decided to boot me back to the start for no reason.