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Twin Cities's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #818 | 3.688 | 3.688 |
Originality | #1145 | 3.500 | 3.500 |
Overall | #1606 | 3.172 | 3.172 |
Fun | #3228 | 2.328 | 2.328 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cities are joined together through trade.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Feels far too random, & gameplay is very limited. Presentation is nice though.
Simple and fun to play! An amazing aesthetic and a great choice in music. This game is a great submission, my one critique is that there could be more happening for the player to keep track of.
The graphism are really nice ! It's original, and a cute Paper-made like style !
It's really simplistic and seems kind of random. Artstyle is nice tho
Very interesting, I liked the simplicity of it!
Very cute! I like the art style a lot and the unique take! Haven't played anything like it in the jam, and I always love that
Very interesting and unique concept. Love the style. Looks like something you would draw for a Pen & Paper RPG. Would be a fun little phone game.
Very atmospheric! Cool nearly unreadable fonts! Gameplay limited but the idea is great and original!
The controls and the gameplay are very easy so that was niceto play ! I like the concept and the aesthetics, good job !
Nice idea. The font is pretty hard to read though! :)
Nice game, I really like the graphics and the idea!
That's a cool twist of the theme and I love how the game looks!
Fun and really great art style with the music!
Nice game! Very simple, but well done, with nice graphics and very helpful sound effects. I will say that it took me a while to figure out the controls.
A very eye-catching thumbnail, title, and concept. What you have is well-executed, but what you have is mostly a game of keeping two numbers the same. A second resource, or town parameters (e.g. population, production, etc), world events, or... a third town... would expand this game's horizons so much further. It's also difficult to know when, and why, food production occurs. From a player's perspective, it's purely random; and is mostly a game of reflexes. Some caravans rolling in, or farms growing and being harvested would help, maybe even playing with the seasons.
The concept makes my brain work, and that's a good thing. It just needs some time to develop, I did see that you were only able to spend 8 hours on it.
Once I got the hang of the controls, I had a lot of fun clicking back and forth! It's a really nice aesthetic too, a couple other comments mention how it feels like a fantasy map and I agree. This definitely feels like a game that wants a leaderboard. I want to brag about how well balanced I kept things! There's a lot of possibilities for more additional features here, and it would be really cool to see it expanded post-jam. Good job!
Really dig the art style looks really good. Reminds me of the maps in fantasy books.
Really dig the art style looks really good. Reminds me of the maps in fantasy books.
Really dig the art style looks really good. Reminds me of the maps in fantasy books.