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Split Decisions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3234 | 2.320 | 2.320 |
Originality | #3369 | 2.560 | 2.560 |
Overall | #3884 | 2.200 | 2.200 |
Presentation | #4859 | 1.720 | 1.720 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both the player and the enemies movements are joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun!
The concept is good, a shame that you didn't have enough time to polish graphics and music
a nice idea, but it doesnt really work well in this environment. Probably would have worked better in a grid system (where everything moves 1 tile at a time).
And a recommendation for you unity users. Look into a thing called "Textmesh Pro"
i was going to polish but ran out of time. Also I use textmeshpro in all of my games
okej, just thought the text looked low resolution, but maybe that was a font?
no I ran out of time to add textmesh pro with text being the last thing I added.
I found the music to be slightly repetitive. The ground seemed to be broken and uneven. The idea was there, just not completely finished
Fun and challenging! The music in this is super catchy too