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A jam submission

Uchi no KiView game page

Energy. Life. Ki.
Submitted by voithos (@voithoz) — 54 minutes, 13 seconds before the deadline
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Uchi no Ki's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1384.0304.030
Presentation#1594.3034.303
Fun#1673.9243.924
Originality#4483.8643.864

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a character that can split, control, and re-join their "Ki", using it to solve puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 3 to 1 of 43 · Previous page · First page
Submitted(+1)

Really nice presentation, and I like how hard this is.

Developer

Thanks a lot! Do you mean that it's "just hard enough", or do you think it leans more toward the harder end? I ask because I've historically had a really hard (ha!) time balancing difficulty during game jams, so I tried giving the puzzles a nice difficulty slope, but not sure how well it worked.

Submitted(+1)

I thought it was really hard. The first couple are pretty easy, but then it ramps up fast. Not sure if it has controller support, but on a keyboard it takes some pretty nifty maneuvering.

Submitted(+1)

good concept, love the green slime graphics

Developer

Thanks a bunch! :D

(+2)

pretty cool!! i enjoyed the visuals, very simple but very aesthetically pleasing, it felt a little frustrating to control Ki at times, i beat the first puzzle right after the first check point by standing right in the last pixel of the platform, not sure if it was intentional but it felt like i was "cheating" but overall the puzzles were really enjoyable, nice work!!

Developer(+1)

Thanks for the feedback! Yeah, the ki mode is a bit slippery, but it felt like having too-tight controls there wouldn't go with the ki theme, although I probably made them too floaty.

I'm glad you enjoyed the puzzles! There were a couple large mechanics that I had really wanted to implemented but ran out of time for - we'll see if I get around the doing them in a post-jam version!

Viewing comments 3 to 1 of 43 · Previous page · First page