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Glass Pain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #551 | 3.556 | 3.556 |
Originality | #792 | 3.667 | 3.667 |
Overall | #1198 | 3.346 | 3.346 |
Presentation | #2430 | 2.815 | 2.815 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two workers must deliver a glass pane toghether. They must move at a fixed distance from their partner
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very cool game! I found I was able to beat most of the levels by just sliding along the wall, but if I challenged myself and tried to dodge the obstacles it was a very fun time!
Really think this did a great job of meeting the theme! It was challenging
Very fun concept. I really enjoyed playing this game. Every time you lose you just immediately want to try again. Maybe I missed it, but a little explanation of the controls would've been nice. Also it seems a little to easy to just move alongside the edges of the levels sometimes.
Nice to have some effects in the game!
Lol I managed to complete the game on my own, it is quite funny that I control both character chaotically and somehow got to the end.
love the level design and overall idea of the game
Great idea for a puzzle game and wonderfully executed as well! I hope you keep going with this. I was sad when it ended!
I like how the ball was passed to more than just 2 people, making you think about your approach a little more. The shatter effect was good and the music suited the game well. I don't know exactly why but it reminded me of paperboy
Great idea for this game jam! This theme was a bit of a struggle for me! The glass breaking animation is very satisfying even though it means I lost!
Great game idea. It definitely fits the game jam theme. I liked the dog in the final level, its slow mechanic was an interesting addition.