I was able to get to the end and I thought this was a very well put together game for 48 hours! I think you had the right amount of levels for introducing the concepts of the different characters and then flipping the controls for the thief.
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Socialist Munks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #617 | 3.520 | 3.520 |
Presentation | #770 | 3.720 | 3.720 |
Overall | #924 | 3.480 | 3.480 |
Originality | #1892 | 3.200 | 3.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All characters are joined by the same controller
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
A fun take on the "same input for multiple characters" gameplay! Having different specialties makes the puzzles a lot of fun to work through
Great artwork and puzzles. The premise is hilarious, I loved it. Really fun to play through this one. Great work!
I wasn't expecting that someone would make a game about socialism and chimpmunks, but it's very good
There's some really fun puzzles here! The game mechanics are really intuitive due to the character design. The rise in intensity in the music when something is wrong with the thief was a really nice touch.
Nice level design, not too complicated but still challenging enough to make me think. The pink background made my eyes hurt though, I would have loved to see a gradient or possibly a darker brown.
There have been a few "your inputs control multiple characters" games, what I like about this one is that each of the controlled characters have different abilities. I leads to some really cool levels. The reversing controls in later levels helped mix things up just when I thought I'd figured out everything the game had. Really good work on this one!
All-around really good with great mechanics. I somehow glitched two of the munks inside each other once but couldn't replicate it again, the level was still completable though so no real issue.
No gods, No Masters! the holes could be jumped over but other people have pointed that out. I liked the switch between direct and reversed controls and thought the levels were well designed, often the trap pits pointed me in the right direction which felt very clever
Interesting idea! Would’ve been cool to see more different characters, but that’s probably too much work for 48 hours. Also, you can cheese some of the levels by moving off the holes fast enough.
I erased everything! Great and fun game, I would make a little visual change on the "weird thief" just to know it is different from the normal one, other than that this is great!
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