Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The First TombView game page

They want to get the artifact!
Submitted by Daniil Alpha — 1 minute, 59 seconds before the deadline

Play game

The First Tomb's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#28812.6153.077
Fun#37712.0922.462
Overall#37772.2442.641
Originality#45092.0272.385

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Characters are joined together, they can't survive without each other.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The level randomization and art style are very impressive and the maze aspect intrigued me. My one criticism is that sometimes my players immediately die after spawning because they spawned on the rock trap . Other than that, this is a well polished game. A menu screen or a way to pause the game would've been helpful too. Well done :D

Submitted

It is a very bold move to add level randomization. As a game for two, it is pretty good but needs some polish.

Submitted

It's cool that the layout is randomised every playthrough, but I found no reason for the characters to ever split up, meaning I grouped them together, then just moved them at the same time (W and up, D and right etc.). Sure that's one way to "link" them, but I don't think that was intended.

The atmosphere of the game felt nice. The darkness, ever-looming monster, and uncertainty of if you're heading towards a dead end made it very tense.

Submitted

Cool concept but needs a bit more polish. I had some levels start me on spikes or right next to both halves of the artifacts. Nice work though!

I like it! Some intresting and some fun!

Submitted

Yo! Congrats for your game! I think the random sleepiness is not necessary, it's rather annoying because we can't avoid it and once the two players are sleepy there is nothing we can do. I find the player's speed rather slow. 

Good graphics and cool music, well-done mate :)

Submitted

Hey,

I tried to play it and I think my players got randomly sleepy, came to a deadlock few times. Looks like the map is randomized and some times you get stuck with nothing to do when the ghost chases you. I did get one prize after a restart and died trying to get the other.

 Overall nice gameplay with the lights, needs a little more polish and explaining the rule of what makes you sleepy and fail and what is the connection between the two movable players.

Developer

Thank you. I will take that into account.