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A member registered Jun 14, 2020 · View creator page →

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(3 edits)

After few min of plaing I were stuck (screenshot  down below). I were frustraited a bit, but then turned and it appers that I still can move. But it was wiered because in such games you dont regulary freeze at one place and the game always trying to move you in some diraction so such situations wouldn't happen.

Overall I loved it! The gameplay is chilling, and all mechanics seems to work fine (i dunno what Dani talking about, but I jumped at high speed just fine after a combo).

Relaxing, good looking game! p.s. Screenshot of the "bug". It happend when I supposed to hit a plate and jump, but jump never happend:

We hope your song cheered you up a little! ^^
Yes, the gamplay overall is not there... We focused on making funny game more then on doing the actualy gamplay, so... Ye... ^^"
But we hope the funny part helped you relax a bit after all of this dice :P

Feels fun after few mins of gameplay +)

Thank you for review! We glad that our game helped you chill a bit ^^

I can shoot dice.......Masterpiece!

Replace enemies with dice and it will be one of the best jam games.)

An interesting interpretation of the dice puzzle and also looks nice. Especially like the ascension of dice) Well done!

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We glad it helped!
Our musician cares deeply about developer's souls, so he wanted to help save them after this dice-mandess-jam. It seems that we managed to save few ^_^

This is the best game that uses the idea of "role to change weapons". The best difference is that you really control the process by setting up the dice time. I didn't like a few abilities (such as shield and bomb), but overall it was a pleasant experience. Spent like 20 mins just destroying enemies +)

The visuals are just great! I love dice animation a lot, so clean!

The one thing I would implement is a progress bar that would show how many enemies you should kill until "boss fight" and implement the boss fight itself. I know it's a lot, but I feel like it would be a great addition to this kind of game.

Overall it's just a great game! And thank you that you let me kill some dice... I truly hate them after this jam +)

The idea is good enough, at least on paper. The presentation of the idea in the game is a little wobbly because there are not enough effects to "illustrate" what exactly happens. For example, you could add a "spark" effect between enemies and dice, so the player would see that the dice make the enemies appear. Also, you can add a "text counter" which will show how many enemies will be on the map depending on the number of the die. That all would help the player understand that those enemies are not spawning randomly, but they are actually related to the dice somehow. So, because of that,  players will enjoy your game much more with an understanding of what's going on.

Overall, good platformer. I would change controls just a bit (+ 0.5 jump height). Besides that, good prototype! I wish you will continue to develop it in future

Wow, nice one! I think it's a good MVP project for mobile.
Few things must be polished at first, but i think it's almost a mobile-ready build.
Sometimes, when I push too hard, dice flew out from the cube and then teleport back inside.
Also, I would add a special effect for "spikes" appearance in another place, so the player would know at least 1  second erlier that "spikes" will appear in a different certain place (like in other reaction games). You also can use it later for difficulty levels, like if it will be 1 or 2 second in "normal" difficulty, and 0.5 seconds in "Hard" mode.

Overall very VERY well-made game! The visuals are great, and it would be nice to this game on mobile!

He is too strong +))
Pretty fun)

Simple and relaxed gameplay. I would like more enemies and their names)

Cool!

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Wanna shoot them sometime instead of playing dice game with enemies. But it's alright ^^

Thoes skeletons poking my pengiun eyes with there bones x_x
Should kill them all! >.<

Thank you! We glad we cheeredyou up a little ^_^
Here is a link to the song in case if you will want to listen to it again :P

Say My Name

Thank you! We glad we cheeredyou up a little ^_^
Here is a link to the song in case if you will want to listen to it again :P

Thank you!
I hope our song cheered you up a little too! ^^
Here is a link to the song in case if you will want to listen to it again :P

Thank you!
I hope our song cheered you up a little too! ^^
Here is a link to the song in case if you will want to listen to it again :P

Also we have a song about how we hate dice in our game :D
Here is a link to the song if you d like to cheer up a little ^^

Thank you for the stream and interview! Hope your song cheered you up a little too :)

For those who like song from our game ^^

I loved the art style and how well-made charecters and enemies made. I think that color palette was chosen very well!
Controls weren't quite on place in my opinion. I feel like attack should be ctrl, and roll - alt. But that's what I used to after playing some PC-platformers. Not really a big deal to get used to new controls.

Overall very nice platformer!

Hah, thank you!
If Mark at least would text "ok" at our page, that would be awsome already) I don't think that our game have any chance to go to the top... There are a lot of cool ideas out there who actualy deserve top-100. I wish they will get there chance instead of us!
But we still glad you had fun and enjoyed our song! ^_^

Thank you! Glad you liked our song ^^

Haha, nice! Worms with random guns are a nice idea! I love the fact that you did few maps for that too))
Graphics of dice characters and guns could be better, but it's okay. Mechanics are working fine and this is everything for me! Good job!

I think this is a very solid base for a good future game, attractive dynamic gameplay!

The idea of "turning over" a map is not new for this jam. There are many such games where player rolls the map to solve some kind of a puzzle. But THIS game brings dynamics in gameplay. The same idea of "rolling the world" but instead of it you focus on surviving, that's great.

It would be great if you can add some lore after the jam to it. Throw "dice" themselves in the garbage and make it a "magic cube" instead. For example, some wizards invented this cube but after some failed experiment the cube came to life, threw its creator to its top, and began to call different creatures, so the player (wizard) should fight them back and stop this cube from rolling... Something like that))

I understand that you didn't have enough time to do a proper visual for the characters and enemies. But for me, it comes as a second priority. First of all the gameplay, and it was good! 

Hope you will continue the development and will make a good solid game from this base :)

Ye, it was hard sometime to pick up dice becthe ause physics just became crazy and raft rolled over for no apparent reason. I also feel like you need to add some kind of tool for picking up dice, so player would interact with dice more clearly. For example a net or paddle would do.

I also felt a bit frustrated why my raft went down a few times when my parameters were fine (hp more than 80 and raft more than 50). I wonder if it was just crazy physics, or if there is some mechanics I didn't understand. Anyway, I found myself sinking a few times without any good reason :(

The core gameplay is fine for me. But I would add some icons to the dice, so the player can see what it will do to your raft or hp or something else. Like if this dice gonna give you +5% hp then you can add a heart icon to it (for example).

Visual is great too! Overall a good game!

Artstyle and esthetics are very nice. I would like to be able to pause the game, but as far as I understand the essence of the game is that you have to solve the problem in real time without the right to make a mistake, like a real little hacker) Well done!

I am sorry to ask, but it seems that I do not understand something... I can't start the game in my browser. I click "Play", the music starts to play and... I can't do anything. There is just a logo of the game and no buttons.

How do you start the game exactly? Maybe I m missing something here

Thank you! ^^
We hope it cheered you up ;)

Hmm, a very relaxing game in the end. At start I was a little bit frustrated and didn't get what should I do, but after reading the description I started to enjoy it. Simple and chilling. Thank you for such experience! That's what I need after work ^^

A poor knight that staring into a 3-dimensional abyss with a 3d human hand... I kinda want to end his suffering +)
Overall I loved the game. I feel like it needs something more... Like a double jump + death traps? The first one (jumps) is for better control, and the second (traps) is to compensate for the first one. It would fit perfectly.

Also, I feel like those hands could be some kind of game bosses in the end)) But for boss-fight you need fight mechanics, so just ignore what I said... Just fantasies about the lore of this game))

I enjoyed playing it. Thank you!

One of the best games I played on this jam so far. The idea behind this game is great, and implementation is on the level too. It's a little bit hard from time to time, and I myself stuck on one level, but overall I loved this game!

The music is great and relaxing! Artstyle is very plesant aswell!

Great work!

I would love to see more of that juice levels after jam. Hope you gona update it and continue its development! Thank you for a good time!

No worries! I still had fun playing your game ^^

The ability to make such a big game from pre-existed art and audio is laudable! Good job!

We hope you liked our song and it cheered you up  a little after all this dice game :P
Have a nice weekend!

Played it from the link down below. Nice one! Sad thing that it didn't run on my computer at first. Anyways, good one!