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A jam submission

Stick With MEView game page

Explore an Open Map to Rescue Your Friends and achieve New High Scores.
Submitted by Furtive Art (@ArthurFGrillo) — 1 hour, 39 minutes before the deadline
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Stick With ME's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#13893.1304.200
Overall#21652.9573.967
Presentation#22172.9073.900
Originality#27652.8323.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Yes, you join together with other shapes to save them and make points.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Lovely! It's a wonderful game loop thats challenging and rewarding. Making the blob longer made the game quite a bit harder, but I love that the scoring system incorporates that! It's great how they visually look like one whole when they connect, good detail.
Didn't quite get how I grabbed mutiple purple blocks that I didn't touch, but I did appreciate that they disappear.

(+1)

addictive!

Submitted(+1)

This game's a lot of fun! And I agree, is very satifying. Especially when you pick of a bunch of noops in quick succession.

Submitted(+1)

I had a really good time playing

Very cool game !!

You got my rating

(+1)

This was so clever and fun, and it fit the theme perfectly imo. It was very well designed, clear controls, and I love that the map zoomed out when my 'character' got sizeable. I ended up making all sorts of tiny adjustments to my rotation and moving really slowly once I had collected a bunch of objects. Just some really good fun to be had here!

Submitted (1 edit) (+1)

This feels really satisfying to play! Nice

The hit sound made it seem like I was rewarded, so I was really confused wondering why I died the first few plays lol

Developer

Yea now that you mention I think I should have made the damage sound less pleasant and more noticeable, thanks for the advice.