oh, thank you! I was experimenting with camera movement, and it's very nice to get feedback. I'll put more work on making the feedback easier on the eyes next time.
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The game overall feels very minimalistic and looks clean, and using lighting to give life to a static level is a pretty clever idea imo. However sometimes I feel like the particle effects go way overboard. Also, I can't figure out what the yellow tiles do, and it's very confusin whether or not I can stand on it.
Nice game I'll complete it someday
Nice. I love this game. I enjoyed the "linking between bullets" mechanic along with simple ghosts, and some very very nice particle effects (good indication where the enemy spawns, dies, and bullet particles too. Imo, the red cursor line is a nice touch to make the game screen a bit less empty, but not too clustered.)
The sound effects can stack up, making it a bit loud, though.
This game is very fun to play.
The tutorial was really cool, I liked the idea you had there. I also loved the concept of each character, and the "breakdown" was really creative. I saw other games with physical connections, but this game has a mental connection, which I found very cool.
Though, the physics is pretty weird (movements is very slippery, can't jump on top of other characters, etc.)
Nice game!
I love the graphics and audio, particularly the music. The gameplay is really unique and I love it.
Though, the player and enemies don't move in sync, which is a bit uncomfortable for me haha
I feel like this game definitely was made by people who knew what they were doing. Amazing job! I loved the game!
You have such a nice style to your game! I love the fast movement. I usually don't like it when puzzle games have slow movement, so this felt nice. I also loved the (shoot down = double jump) kind of mechanic.
Though..
- You can skip through most of the levels because you have a lot of hearts and invulnerable frames.
- I wish when you held down jump, you could jump higher. Sometimes the jump was hard to control.
This is such a nice game! I really enjoyed playing through this.
(BTW, if it's made with GMS, why not allow resizing? It took me a while to figure out Alt+Enter makes the game fullscreen, along with other controls.)