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A jam submission

Power Chicken DefenseView game page

Tower Defense RTS
Submitted by Rufflesworth (@rufflesworth) — 8 hours, 38 minutes before the deadline
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Power Chicken Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#37772.2032.818
Fun#38642.0612.636
Overall#40082.1562.758
Originality#41172.2032.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
To utilize the defensive towers built by the Wizard (you), they require magical power. That can only come from a proximity aura around the player, or much smaller versions around the Power Chickens that can be sent out and controlled around the map. The Wizard and his towers actually functioning are "Joined Together" by the dynamic of proximity magic auras... I hope that makes sense and at least somehow fits the theme, it did to me when I thought of it 48 hours ago.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I am not sure what the yellow building does and couldn't build the Dollar-Building, but the game-concept is a really nice one. I just couldn't get past the third wave but a good game nontheless. And I know that in a game jam there is rarely time for stuff like balancing and tutorials. But yeah, I like ^^

Keep up the good work! ;)

Submitted

Lots of different enemies. Wave 3 was really hard trying to power the top and bottom at the same time

Submitted

I love tower defense! This is fun

Submitted

I like the concept and it puts an interesting spin on the tower defence genre by needing to power your defences

Submitted

Cool idea and great complexity. Definitely well done for a jam game. Good job!

Submitted

Very nicely done! Impressive enemy variety for such a short jam. I really like the enemy designs. Like the other commenter, I was also a little confused about what to do. Pro tip to anyone reading, you need to move the wizard activation chicken into the range of the turrets that you would like to power. It definitely fits the theme pretty well! Also, the hotkeys for the different placeables was a nice touch. 

Submitted

Nice game! I like the theme of chefs attacking chickens. Took me a bit to understand the controls. Obviously it's hard to add a full fledged tutorial, but it was little unintuitive at first. I'd say the game is at least tangentially related to the theme. All in all, nice work!