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UnAssemble for GMTK Gamejam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3703 | 2.236 | 3.000 |
Originality | #4052 | 2.236 | 3.000 |
Overall | #4151 | 2.087 | 2.800 |
Fun | #4530 | 1.789 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gameplay of the game is to connect and separate items.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I couldn't pass the first step because of the bugs
Can you describe in detail about the bug?
In the first step, you need to assemble the rock and rotate it first, because some bugs in Rigidbody, the rock easily gets stuck in the ground
I tried, but pressing up or down doesn't rotate anything : it just put the connected part further apart from our wheel
Perhaps you have pressed move and rotate at the same time, which will separate the linked items further. Technically this is a bug, but I kept it because I thought it was quite funny. If you don't want this to happen you can do a separate rotate or move operation
Found interesting the assemble/unaseble mechanic but the game itself was hard to follow. Nevertheless, good job!
Maybe because I'm not proficient in programming myself, but thanks anyway
I like how you interpreted the theme of the jam. Nice job ^^
☆⌒(*^-゜)v THX!!
Really like the idea and puzzles that come from the gameplay, I also really liked the connect and disconnect system. Awesome job!
☆⌒(*^-゜)v THX!!
We don't really understand what is being asked of us at even the first obstacle. maybe some more detailed instructions or a picture example would help?