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Nayadeya

84
Posts
1
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A member registered Jun 06, 2020

Creator of

Recent community posts

The art is adorable! Also, it is  quite different from everything else I've played on the jam. Great job! The only issue I see is the hability to just finish the game by moving around and spamming the space key without even looking. A great fix would be implementing some kind of penalty for the player. Nevertheless, amazing job!

Loved the variety of slimes and mechanics! The art is also really cute. Good job!

Great variety of mechanics and puzzles! The music goes along quite well with the game, and it is pleasent yet challenging to play. Good job!

Thank you very much for your feedback! It means a lot to us!

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Thank you for your feedback! We are really glad you liked the game ^^ The sound of the door is quite low compared to others, we didin't realize it could be an issue. We will definitely change that sound as well as the click button as you suggested if the game gets further developed. Cheers!

Really well thought. The art is really beautifull and goes along with the theme quite well. Loved the puzzles, it is a really good twist on the basic moving boxes puzzles. Great job!

Cool idea! I really liked the mix of the characters and their habilities. It is really difficult to get the grasp of the controls and get past the first tree. I really wasn't able to do it, but I love the concept behind the game.

Really original! It was a bit hard to follow when it came to the hits and the tutorial was a bit two slow for my test, But I trully think the idea behind the game is really unique. Good job!

It looks awesome! Really good!

Great job!

Loved how smooth it felt. It is always said that with great power comes great responsability. What thet don't usually say is that with said power comes tons of fun! It felt really good to play when there were tons of guns attached to the main character. Good job!

Quite interesting, but it took me a long time to figure out that one of them was mimicking the other. I loved the idea but it would be nice if this mechanic was explained a little bit further within the description for clumsy people like me ;P I liked it overall! Good job ^^

Really original! Haven't seen anything like it  on the jam so far. Really good mixture of the theme and the genre. Great job!

Really original!  Haven't seen anything like it on the jam. Nice work!

Loved the graphics! The idea is quite interesting and the controls are tricky enough to make the different levels feel reawrding. Good job!

Charming idea! Loved the art and music. The levels could be a little more challenging but keeping in mind that is a game developed in a 48hour windows is well done. Good job.

At the begining, every time I would try to pick the key it will fall down once I crossed the room, making it imposible to use. The second time I used the key on the wrong door, loosing the key and being trapped for good. I love the idea, and I think the art is charming, but I wasn't capable of going past the first level. Overall good job! The concept is great and the 3d is well done!

Absolutely loved the idea behind it! Also, the art and music are lovely. The only thing I would give as feedback is that the game itself is quite tricky, getting frustrating rather quickly. Once balanced I am sure it will be brilliant. Good job!

The music was lovely, and I enjoyed the visuals a lot. The concept itself is something I havent's seen so far. Original, simple and chill. Kudos to you!

The core mechanics make some interesting puzzles :)

Nice twist on the classic checkers game.

Thank you very much for trying the game! Several people have told us the same thing about the dialogue, so we will definitley will improve it not only in this project ( if we further develop) but also in future projects. About the bridges, they were made so only the spirit could go through them unless they were made of wood. If you  had trouble with the wooden bridge we are sorry, it must have been a bug that we didn't detect. Conversly, if it was the demon the one that fell, that was supposed to happen because of the puzzle, but it is our fault that it wasn't clearly explained. Thank you for your feedback! We will keep it in mind ^^

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Thank you for taking the time to play the game! We will absolutely take your feedback into consideration. Cheers!

Thank you for trying the game! Some people are refering to the same issue as you did, so we will definitely take it into consideration for other projects, and maybe this one if it goes into further development.Cheers!

Simple, unique and cute! What else could I ask for? Brilliant game :) Funtastic(pun intended)

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Loved the look and feel. Also, the puzzles were difficult enough to feel rewarding. Good job!

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Simple  yet cute! It is also more difficult than it seems. Good job!

Short but meaningfull! Nice!

I couldn't get past the sofa but it might be my clumsiness.  As mark would say, 'It is a game'. Loved the storytelling behind it without the use of word, and found quite funny the kitty litter mechanic. Good job!

Loved the art and the pulling concept on the enemies! The only thing I didn't quite get the grasp on were the light portalas created when the enemies died. Apart from that, good job!

Thank you for your feedback! We will keep it in mind to improve the current game or even avoid the same mistakes in future projects ^^

I didn't understand the logic behind losing or winning. Sometimes we didn't even move and one of us lost the round, others we were both next to the light when the pull was suposed to happen and neither of us lost. The concept is quite cool, but the execution doesn't meet the expectations.

I didn't gain great hair but I lost a friend because of the game. The fight for the controls was intense. Nevertheless, the tension of the rope was cool. Good job!

The art is really cut1, but the  controls make it quite difficult to play. I wasn't able to collect any supplies, but it might be my clumsiness. Nevertheless, good job!

Thank you very much for your reply! IWe are really glad that you liked it! ^^

The pulling effect was interesting, but it would have been better if the strenght of the pull and push varied somehow, otherwise you get stuck in the middle forever. Nevertheless, good job.

Played it with a team mate and laughed a lot! Really enjoyed it! The sounds made it a ton funnier. Nice work

The movement sound is quite annoying, but the idea is quite interesting. I really like how the different  links affect the boxes. 

Nice!