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From Saturn's rings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1418 | 3.320 | 3.320 |
Overall | #2485 | 2.813 | 2.813 |
Fun | #2568 | 2.600 | 2.600 |
Originality | #3437 | 2.520 | 2.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must join together with asteroids and you join planets to protect them.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
wow that was cool! Simple concept but I love all the little visual details like the dynamic lighting, the gravity waves, the little particles getting sucked around. Good work!
Simple mechanic, but good realisation. The more you assimilate - the tougher are controls) Absolutely amazing visuals, by the way! Except for the night - looks realistic, you can barely see anything =D
And for the sound - it was a conscious decision of making game without music? I can't specify for myself, if this makes more realistic atmosphere, or still some space beats would be an improvement)
Sound is always too low of a priority for me so I just never bother adding it to any of my game jam entries. It's
aflaw I need to fixa feature!Feels like the opening to Spore, in a good way! A bit hard to see where you are in the world or which direction you're going in though, maybe up the lighting on the astroids abit, or more abvious space dust i the foreground to read movement from? Good job anyways!
Cool idea! I love space and sci-fi stuff! I noticed, however that the acceleration/deceleration made it kind of difficult to steer. Also, the third level (where the earth can destroy you), I accidentally broke your game. I think I strayed too far lol. Cool game!
I found that last level to be very buggy but didn't have time to fix it lol.
As for the difficult controls, they start ok and get worse as you grow to a point where you can't just pull away from large objects but instead need to orbit around them which I thought made movement a little more interesting.
thanks for the feedback!
It's just Agar.IO
Yeah, it's very similar. As you grow in size gravity starts to have a play in things more and the final level has you defending an objective so it does change things up a little bit but not much.