It runs poorly on every browser. You need to download it for the best experience.
Chris Johnson
Creator of
Recent community posts
I absolutely love the art style and the sound design was stellar!
Once I got a hang of things I felt very clever solving the puzzles and once I was returned to the main room it all suddenly made sense!
I also like how there could be more than one way to solve the final puzzle!
The pause after picking a door where I sit in darkness waiting to see if I take damage was very suspenseful.
My only gripe was that it kind of took me a long while to figure out what was going on. I didn't realize the M runes were mirroring the symbols because I didn't look closely enough at the crack on the skull. Took me a while to catch that.
I like the funny chicken at the end.
Really awesome game!
Cool art style!
When there are multiple doors present I don't see much reason to pick one or the other since there's no indication of what's on the other side other than how many keys it costs to enter so when the doors have the same cost there is no reason to choose one over the other.
It was somewhat frustrating having to pick up a new gun to leave the gun room even if I liked my current gun.
There was some fun puzzle-solving in this one! Splitting into two people was unique.
Some of the puzzles felt kind of random like dying to spikes off screen.
The platforming camera lags behind the character's vertical position when jumping which is normally nice but it should make sure to show the player the ground on their way back down. Blind jumps aren't super fun.
The spikes could be made more visible and attention-grabbing. I died to them a lot because I didn't know they were there.
The doors just kind of stood without any kind of building behind them looked kind of strange. It doesn't affect gameplay but might have been nice from an art perspective to have buildings behind them and maybe have doors with connected functionality on connected buildings in the background.
Really cool puzzle game! I think I Finished it. Room 131 just sent me back to room 5.
I actually had a lot of fun with this! The last level was probably my favorite because I felt like I was able to solve each element one at a time and was the easiest to wrap my head around without feeling like I was just randomly guessing.
Feedback:
Levels 7 and 13 were a weird difficulty spike for me and were much harder than the levels before and after.
Backing up without pressing R could sometimes be a bit finicky. Might have been nice to be able to press R to start unwinding and then interrupt it where you want to be.
You can sometimes see out of the level when grabbing the key at the end of a level
I liked how wild some of the rooms were. It's funny and kind of jarring being in what looks like a normal bank but then opening a door and finding yourself at the top of some comically large room that wouldn't make sense to have in a bank.
I appreciate the volume and sensitivity settings.
The combat felt a little clunky
It was fun to run around blasting people and kicking in doors. The music was fun though I'm not sure you have the rights to use it haha.
Visuals are pretty baren and the mouse sensitivity was unusually high.
The gameplay could use some variation. I found myself not really entering rooms anymore and just moving around outside after kicking in the door and just shuffling around until I could see an enemy and shoot them and only then entering once most enemies were already dead.
Cute idea. The presentation was nice with good animations and sounds.
Still not really sure why some of the food deliveries docked me time though. Switching back and forth between the email and the package tracker to type the number was a little tedious. Copy and paste or a link to click would have been courteous of the delivery company 😒
I loved the visual and audible design a lot! The presentation was phenomenal. I finished the game and am happy I did. I loved the style shown on the menu too.
The mechanics of the game weren't super clear and I got stuck on level 5 for quite a while. I didn't really know any strategies for getting dice how I needed them or have any hints for what solution might be easiest to get to in a level.
I suffer from uncreative, small brain syndrome so I solved every puzzle with quad 4s lol
I had a sibling playtest the game and they ran out of time in the first system and stopped playing so I guess it goes to show PLAYTEST YOUR GAMES! I doubled the time in that system after that so players could get a feel for the janky controls haha
Your comment makes me smile. I'm very happy you enjoyed it.
I love the art! It has a lot of character.
A complaint about the gameplay:
The green guys are a bit overbearing. During the final level, they spawn constantly and the boss's fire stops me from getting close enough to clean them out. They shoot too often and they don't do it all at once so there's a constant barrage stopping me from picking them off from a distance. They're disproportionally harder than all the other enemies.