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MicroBots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #431 | 3.654 | 3.654 |
Originality | #476 | 3.846 | 3.846 |
Overall | #508 | 3.712 | 3.712 |
Presentation | #908 | 3.635 | 3.635 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You connect and merge with other robots to grow your arsenal and fight your way out!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very very fun, but it crashes my computer after like 3 rounds, but it is so fun I reset my computer, and I play it again.
Didn't get it at the start, but its quite fun. You should keep working on this.
Woah, this game is pretty similar to my first idea, but I had zombies in mind, I ended up changing it to a puzzle game with robots. Robots and Zombies are always a win win in my book.
This game is pretty fun, extremely polished and very enjoyable.
Great job !!!
The game is super! But, two notes: the guns do not cling well and the main drawback is that you can destroy yourself. And so a very cool concept of the game.
Great Job with the AI and the concept. There can be quite a deep level of strategy to this. Especially, if played as a multiplayer. Even so, very well done. and the destructible walls are super cool.
BTW, Would love for you to try my game too.
It is an Action Platformer with unique controls.
https://sgt-blade.itch.io/wartorn
Teaser:
You guys did a phenomenal job here, you should continue working on this, I will come back to this one, it was really fun, great work :D
That was really cool. I love the way the connected robots move.
I think you can expand this into a full game. I'd love to see different kind of synergies between the robots depending on how they connect. I think that'd be really cool.
The walls being destructible adds a surprisingly large amount of fun to it.
Congrats on submitting!
Wow I want a Multiplayer for this game, this is a lot of fun. Nice job!
Oh. My. Dear. I thought this game was good, and then I realized the walls were destructible, and there was so muchhh strategy that emerged from the AI.
At first I was playing it safe -- I would try to run away and build up my robots. And then I realized that If I could just get a couple of robots I could rush the AI. I went from hunted to hunter, and I had a blast.
Great job, please keep it up with this game. Consider looking into some polished assets for the environment, and making a bunch of levels. I think you have created something really great.
I absolutely loved playing this game.
Thank you for playing and we're very glad that you liked the game.
Dude you need to make this game multiplayer! It's so much fun!
I reeeeaally like this concept as an arena mech fighter-esque game! The destructible environments were a lovely touch and the general controller's feel was really clean!
There's a lot of polish here in certain places that show cool ways you could expand this game! I could totally see a mid-length Nintendo 64-era story mode having you travel the lands battling different enemies in this kind of format. Also with the component style design, you have options for all sorts of side goals, new abilities, strange mechanics, etc. Tons to explore!
I really hope to see y'all keep on with this game post-jam!
Good job!!
Thank you for your comments. Yes, we have some ideas to continue and expand the game after them jam. I hope we continue this time. We have several unfinished jam games in our past :(
Top score from me, that game was very, VERY good! So far my favorite game of the jam personally!
Felt very polished and the most like a game I would actually pay for.
If it had more levels and larger variants on different types of vehicles/weapons I would gladly pick it up on Steam.
Thanks for playing and we're very glad that you enjoyed.
Very nice visuals, and a fun concept. I think more penalty for moving fast would help stop the snowballing effect? Perhaps being bigger could make you go slower? Overall, I really liked this one.
Like the idea but the level 1 enemy feels a bit too all in, charging me while I was still getting my bearings! Overall it definitely has promise!
Yep, if you don't collect. AI will collect them ;) , so better to rush at start. Thanks for playing ;)
Wow, great game, was really fun, and the AI is so well made! It was so fun, you could release that as a multiplayer game, i would love it!
Nice idea, and it looks really cool !
Ideally I would have liked a bit of strategy in what bot to pick to counter the enemy or something, but that's a great base already.
Yep, exactly. we had power and shield robots as well. the original idea was to collect them wisely. Like placing the shield robots at front. And collecting power generator robots as a source for turrets. With those mechanics, collecting lots of shooting turrets won't do anything. You need to make some balancing and choosing what to collect and what not. But that required lots of balancing and extra work. We had to cut those features out for the sake of playable product ;)
Love this concept! I see a lot of potential on this being a battle royale kind of game.
The controls are nice, the game design is also nice! Good work on this one!
Cool concept! I think this would be a nice multiplayer arena kind of game if polished a bit more.
Cool idea, a bit chaotic but really cool! Controls are a little bit unrelayable when you are trying to attach new part, sometimes it's pretty hard to do. But it is not a big problem, I liked it anyway. Very good!
Nice idea but it's so chaotic I barely have any idea what's going on. Seems to just be "ram into bars, hope you join up to them, hold left click and hope to win."