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PowerGem Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1594 | 3.333 | 3.333 |
Overall | #2321 | 2.889 | 2.889 |
Fun | #2552 | 2.611 | 2.611 |
Presentation | #2637 | 2.722 | 2.722 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you join forces with the PowerGems to get through the levels
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great concept.
Move toghether I think this idea is good and the game feeling so unique
Concept sounded cool from what I heard, but I'm very confused on how to actually play the game mostly. I managed to make it through the second level by cheesing it and the third level I wasn't able to figure out how to pass it since the gem seemed to... turn everything blue and then spawn me over the death barrier.
Otherwise the blue moving box seems cool, and the gems sound cool, but the only one I was able to see seemed to just kill me :/.
Would definitely be interested in playing more of it out/knowing how to tho.
I don't know if its intencional but the player falls from the blue plattaform if you only move that.. and I dind't got what happends when you pick the first gem :)
I like the idea, great work !
There is some odd behavior going on when riding the moving platforms, it feels very jittery. The power gems are also very confusing, and it is difficult to tell exactly what they are allowing the player to do when touching them.
Even still, great work! The concept feels like it could make for a solid game with some time and polish <3
Thanks for making this and letting me play it! I'm having some trouble with level three on the browser build - when I pick up the cube, something happens and the room changes, but I seem to die almost straight afterwards.
From what I saw up to then, it's a cool idea! If you plan to keep working on it, I think that adding a visual indicator of the goal, and explaining the puzzle angle (where you deliberately can't move the platform backwards), would be good places to improve next.
Recommendation: increase the friction between the player and transport platform.
Fun game otherwise. I just found it annoying how I slid off the platform. I like the colors!