I liked the idea but the flow isn't quite there. I'm certain if you keep working on this you could potentially have something special here
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Parkour Painter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2930 | 2.750 | 2.750 |
Fun | #3580 | 2.175 | 2.175 |
Overall | #3638 | 2.308 | 2.308 |
Presentation | #4243 | 2.000 | 2.000 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By Mixing together different paints and "Joining" them together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Comments
@EroAxe concept is good sometimes it just feels when parkouring that jump force a little too high or I am just bad at it would love it if you can make it something different with better graphics :)
Nice concept, I could imagine this becoming a full game, it has potential. Some more responsive controls could make the movement pretty interesting.
The mixin of the colors was pretty clever idea! Controlling the charactes is quite hard and I managed to drop dead more than enough times on wall running :O .. no black paint for STICKY .. :D
Thanks!! The idea was a very long wait to come up with something. As for the wall running tho, what specifically were you doing when it broke if you don't mind me asking? There are a few bugs I didn't manage to wrinkle out and I definitely regret relying on the "is_on_wall" function since I don't really know what it relies on, so I'm probably gonna switch that out for some area collisions or something to make it smoother.
What do you mean by black paint tho? I have to wonder.
Surprised you managed to pull this mechanics off in 48h, wall jumping was fun also! The build for HTML was a bit unstable so I tried out the Window version and it totally worked out well. Thanks for the game!
Yea it was a really big grind to pull off, I ended up doing a massive marathon near the end to try and get it all at least working. Even if the color combos are a bit... well unbalanced and definitely buggy. Good to hear the Windows version worked well though, sorry about the HTML :/ 3D Godot does not like web ports.
I can sense GhostRunner in here :D
The game is fun, cool that you pulled that off in 48 hours!
I had a tough time with the wall running, I must admit.
Well done!
Ah yea, (bit late srry) the midair controls were the most janky part of the code. Since I accidentally skipped the portion of the tutorial I was looking at that covered it, then came back while half asleep and implemented it terribly.
I'm just happy it didn't break anything, but yea, mid air controls are terrible. But, at least you can abuse them a ton with some of the colors.
well done but it keeps crashing, I guess its a problem with the html version
Really fun game. though I'm not sure how it fits the theme, but no worries.
that being said,I did run into a "problem". The shift key, wich from what I understood is supposed to activate a bullet time, feels more like an unnecessary and unfortunately broken feature. I managed to skip 75% of the level design by just painting a platform blue to jump high, and then glitching my way by spamming the shift key which cancel gravity and lets you move forward nonetheless.
this was fun too, but very much unintended I would guess ^^'
facepalm I guess in my tiredness I forgot to stop the dash being spammable. Thanks for pointing that out tho! I sorta added it cause I wanted to give some control in mid-air, but I guess it is sorta extra I just figured it might help with mid-air movement. Making it cancel everything was a bit overboard tho and I added that pretty late as a quick fix.
I think that Fullscreen option would be nice - after restarting the game the cursor appears and makes it impossible to play, I have to refresh the whole page :( The idea of different surfaces doing different things is really creative :)
Darn it I forgot that would happen. Unfortunately it's an issue with the HTML version since I can't grab the mouse within an Input so I just setup the start button to lock the mouse, but forgot to add it to the restart buttons :/.
I'm happy you enjoyed the idea though! I'll definitely go back and fix that post-jam, the HTML is always a little screwy.
Edit: Also I sorta had it fitting the theme because you can mix colors together to get different effects, hence "joining them" it's a bit of stretch depending how you look at it tho.
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