Love this! The game oozes style and the gameplay is fun and engaging. I think the way you implemented the theme through the bouncing bumper is very novel and unique as well. I did completely break the game though by teleporting out of bounds while in super form and was able to cheese it from in the walls, but still the game is awesome. Great success <3
Tarkensplat
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Original and stylish puzzle game! People have already touched on the weird controls and difficulties picking up barrels and keys so I won't talk about that. My main complaint is the darkness that forces the player to guess where their character is. Stumbling around in the darkness is not the most satisfying experience when having to solve a puzzle that has to be reset when messed up. Still I really like the direction! Great success <3
Simple, but the music and art style are engaging. That being said, the concept as it stands now is interesting, but could be taken further. Maybe if the link did more than just prevent HP regen after the death of one player, such as saving your partner from bullets or allowing maneuvers using the rope. Either way, good work <3
Fun idea, but there just needs to be more feedback on many of the game mechanics. It was unclear what abilities were doing (or even what the character was doing), if I was taking damage at all, when enemies were dying, etc. Still the possession and building of an army is really rad and the flamethrower and homing weapon feel fun to use at least. Great work <3
Visual and sound are very solid and satisfying, and the concept is an original one. My main criticism is that it doesn't exactly feel like a game where your choices matter, since so much of the outcomes are determined by chance.
Still I feel like the idea could be molded into a very fun and engaging experience, awesome work <3
The visual style is striking and I like the lighting. As for the gameplay, however, it feels a bit difficult to control. The fact that you rotate so much makes swing difficult and inconsistent, and as others have mentioned, losing arms only feels like a punishment since you go out of control with your jump. Since the core mechanic of the game feels so clunky and unintuitive, the experience is hampered.
Still, if you could make it so that the swinging feels smoother and the limb losing is an easier and more rewarding process, this game would be rather fun. All things considered, you did a swell job <3
The atmosphere is great and the music is very soothing. Reminds me of Hollow Knight. Game is simple and the lantern link mechanic can probably be explored further with some sort of timing mechanic or obstacles that extinguish the light or interrupt the connection. Overall great job! (It seems you are well aware of the spike issue so I won't mention it <3)
Amazing game! I love the split timelines! Looks good, feels solid, and the mechanic of the timeline is executed almost flawlessly. The one grievance I have is that the game gets a little confusing, and the extra timelines seem to only amount to extra lives, but still I had a lot of fun! This game is a very promising foundation and I hope you take it even further.
Great success <3
There is some odd behavior going on when riding the moving platforms, it feels very jittery. The power gems are also very confusing, and it is difficult to tell exactly what they are allowing the player to do when touching them.
Even still, great work! The concept feels like it could make for a solid game with some time and polish <3
Definitely was a bit unclear on how to play at first, but then I saw that there are instructions. Fun concept, but there should probably be more to the gameplay other than walking around and picking up items. It's a good start, it just needs a mechanic to set it apart as a game other among the many games just like this. Visual style is novel and impressive given the time it was completed in. Great work <3
Hello again! When I refer to the jump being a bit strange based on the map set up I am referring to the lack of some platformer QoL changes such as coyote time (frames of forgiveness off ledges) and a variable jump height based on how long the player holds down the jump button (Like in Mario games). The maps also seemed to require some pretty difficult jumps which is fine but could be made to feel better if the mechanics were more refined. When I said relatively bug free I only mean that I experienced a strange bug where my jump height was multiplied by a bunch and I shot up in the air a few times. Not really sure what caused it.
Overall the game is really solid and I think the concept could be pushed further to make some really awesome levels. Also thanks for taking the time to review my game, all feedback is appreciated <3