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Kig and Kog!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1330 | 3.370 | 3.370 |
Fun | #1344 | 3.148 | 3.148 |
Overall | #1378 | 3.272 | 3.272 |
Originality | #1681 | 3.296 | 3.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have two cogs and they are joined together!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game was quite fun but the stick to the ceiling resulting in a softlock and the lack of sounds were quite frustrating.
Yeah the softlocks unfortunately do happen, with the physics we didn't have enough time to erradicate them all, am glad you enjoyed the game though!
Yeah the softlocks unfortunately do happen, with the physics we didn't have enough time to erradicate them all, am glad you enjoyed the game though!
I really liked your concept. After extending them, the characters got a bit buggy, but the sprites were very cute. Great Game!
Thankyou kind developer! Yes the buginess is something we did look at but with the time constraints it became hard to fix everything, thankyou very much for the feedback! :)
That's understandable. Oh also maybe let the player log, when he presses "e", because the only use for the mouse in the game is this function.
Visuals are interesting, and I like the puzzle concept, but the characters move much too slow.
Thankyou for the feedback, will definitely keep this in mind :)
I had more fun than I was expecting at first. The gears seemed to freeze more often than I would have liked. There wasn't any feedback as to why they froze. They just... did.
I had more fun than I was expecting at first. The gears seemed to freeze more often than I would have liked. There wasn't any feedback as to why they froze. They just... did.
Movement is a litle slow. I would appreciate being able to progress faster
Movement is a litle slow. I would appreciate being able to progress faster
This was intresting, but when the cogs get stuck on edges it makes it more fiddly than I would have liked.
The idea is really neat, I think it has a lot of potential. I would however make the controls a bit more fluid