Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

DarkKobold

20
Posts
A member registered May 13, 2021

Recent community posts

Great game, WASD+isometric is always annoying

Great game, WASD+isometric is always annoying

This should be put into GBDK!

I enjoyed the fast pace action - a few times, it wouldn't do anything after I cleared the levle.

Best game of the jam, imo

I died almost instantly every time.

This was the best and most unique art style I've seen. Amazing.

That really needed to go on longer. What a tease.

Good times, reminds me of the statue puzzle in Twilight Princess. Kinda short tho.

Good times, reminds me of the statue puzzle in Twilight Princess. Kinda short tho.

I really like it in concept. It got frustrating when it just felt random as to whether or not you could actually finish the last block, since it's breakout that's just moving almost randomly. Pretty cool overall, and I loved the look.

I really like it in concept. It got frustrating when it just felt random as to whether or not you could actually finish the last block, since it's breakout that's just moving almost randomly. Pretty cool overall, and I loved the look.

I had more fun than I was expecting at first. The gears seemed to freeze more often than I would have liked. There wasn't any feedback as to why they froze. They just... did.

I had more fun than I was expecting at first. The gears seemed to freeze more often than I would have liked. There wasn't any feedback as to why they froze. They just... did.

I couldn't get much to happen, the camera spazzed the moment I moved the mouse at all

It was honestly really difficult to figure out if i was failing due to poor platforming or not understanding the puzzle mechanics. 3 Levels in, and I can't tell if I'm supposed to be making platform jumps.

It was honestly really difficult to figure out if i was failing due to poor platforming or not understanding the puzzle mechanics. 3 Levels in, and I can't tell if I'm supposed to be making platform jumps.

It was honestly really difficult to figure out if i was failing due to poor platforming or not understanding the puzzle mechanics. 3 Levels in, and I can't tell if I'm supposed to be making platform jumps.

best one control wise yet - didn't feel like I was being punished every time for not getting the control scheme immediately. 

This idea was great. It was a puzzle game that didn't feel that much like a puzzle