Play game
Coalescence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #564 | 3.548 | 3.548 |
Overall | #1182 | 3.355 | 3.355 |
Presentation | #1305 | 3.387 | 3.387 |
Originality | #2082 | 3.129 | 3.129 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You'll need to convince other blobs to Join Together under you, so that you can gain access to more powerful skills and defend each other from other parties intending to do the same.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
This would be a really cool multiplayer game!
Pretty solid, fast paced gameplay allows for many tries to learn the ropes on your own.
Nice sound direction and even though art is simple, it gets the job done.
good one!
I feel like there's an interesting game here somewhere, but I am a little confused on what I am doing and how it works. Maybe a tutorial would help to introduce players smoothly into the mechanics nd rules. It seems like quite a unique idea and others are having a lot of fun, so maybe I'm just doing it wrong?
Loved the retro style aesthetic, and music! Smooth controls, simple and thrilling gameplay! Good job on the game! :D
I like the simple concept of the game as well as the soundtrack! It's quite the thrilling hunt for other blobs - only thing I'm missing is some kind of score or time info (for how long you survived/points for kills)! Otherwise great!
I thought the art was really good, and the gameplay felt very smooth as well. It would be cool if there were sound effects for shooting, healing, and joining.
I have no clue what to do - or at least how to achieve it.
The movement is quite smooth, resembling .io games with the large conquering the small. I'd suggest make clear how the "join" mechanics work, like who is joining and who needs to be forced. Sometimes I was beaten by a larger pile and didn't know why, maybe improve on the player feedback a bit.
Right now how it works is that those willing to join will just join you and adopt a similar, but darker color to the color of your character. Those that need to be forced would be those that start shooting at you. Generally speaking, someone who is able to attack (by unlocking the volley skill for themselves), or has more followers than you won't willingly join your ranks, so wittingly down their numbers till they either can't attack or they decide you have too many will coerce them to join.
You are right though, that I didn't make it clear, it didn't occur to me until you mentioned it, so thanks for bringing it up!
I really like the idea! It reminds me a bit of agario, but the addition of abilities that become available as you get more followers adds some much-needed variety and kept me on my toes in a way that game like agario never could. The shooting and shield abilities in particular were fun to use and fight with, although it would be nice if the game were a bit more zoomed out so I could see enemies further away (maybe it could zoom out as you get more followers?). It would also be nice to have a timer or score system so players could compare their runs. Aside from those tiny things, this game was a blast to play and I really like the idea. Great work!
Fun idea, very fluid and hectic. The movement is really nice. Feel like the damage and health need to be balanced a bit. Dying is pretty quick. The song restarting every time you die (which for me was a lot) became a bit irritating and unsatisfying. Real nice work!
Love the smooth, fluid movement and controls! Plays really well and is very aesthetic. Some sound effects for the shooting and joining of the blobs would have been nice, however really well done overall!