Models looked nice (congrats on making all that during the jam), but actual gameplay was pretty lackluster. Objects aren't bound to a 2d plane, so assymetric forces (like the player's steps) can knock the objects outside of the 2d plane the player is on. The player can't jump, so they have to rely on placing boards for ramps, and precise placement of objects is a bit finnicky and difficult. Menu looks nice, and I'm assuming whatever story there is is OK too, but was not able to get very far into the game because of the physics.
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Honey, I Might Be Late's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4596 | 1.833 | 2.750 |
Overall | #5103 | 1.639 | 2.458 |
Originality | #5149 | 1.667 | 2.500 |
Fun | #5228 | 1.417 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In gameplay (collect parts to combine into a whole) and narrative (wedding)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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