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Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #865 | 3.640 | 3.640 |
Fun | #994 | 3.320 | 3.320 |
Overall | #1252 | 3.320 | 3.320 |
Presentation | #1991 | 3.000 | 3.000 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is for the dots to join together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The music was fun and relates well to the aesthetic and the kind of game this is.
The UI wasn't as bad as you said in your description, the only thing I would say is that the buttons should be a bit bigger, and the UI should have a bigger presence on the screen :)
I liked the concept very much. Some levels were, as you said, challenging, and some were a bit too complex at first sight (but once thought through, each level makes sense)
Well done!
Thanks! Your suggestions have been duly noted.
This game has a nice sense of humor and you know what, I can get behind that. My favorite level was definitely the one where you only get two moves, it plays out like a rube goldberg machine.
Thank you so much!
This is a really cool idea! I recommend you don't bash your own UI in game - It took me very little time to figure out. The puzzles are interesting, but could be helped by adding some keyboard controls or a slow-mo ability. This is *especially* cool for a game built entirely by a single person. Nicely done!
That's a great suggestion, would definitely have thought about this more and added it if I had more time. Thanks for the kind words!
I liked the game, concept was original and gampleay felt good. I would've liked a feature where it restarts the level once you've run out of moves.
Thanks! I considered this while makin the game but it's actually more complicated than it looks, you have to consider whether the player is actually out of moves and stuck or if the balls are slowly moving towards each other while the player is out of moves. I didn't get time to do all that programming. I'll play your game now
Very great game with a good idea !
The command panel is THAT bad, even if it's not easy to use, it is easy to understand !
Unfortunately, the levels are very hard and I often felt like I was stuck because I would have like to chain two actions (eg : one straight jump in the air then immediatly when at the top a push to the right). It is disappointing because I thought the level design was cool and I wanted to see more but I was unable to make the balls kiss (first level with the spinners).
Anyway, cool idea, would love to try again some day !
I did realize that the difficulty curve ramps up really fast about 4 hours before submission ended, but I was super tired at the time :( so I was like screw it, I'll learn from my mistakes and be more careful next time.
Thanks for the nice words, I shall play your game now.