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Fleet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1683 | 2.986 | 4.222 |
Presentation | #1880 | 3.064 | 4.333 |
Overall | #2219 | 2.933 | 4.148 |
Originality | #2941 | 2.750 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemy ships join you to fight together. They are also joined in a flight formation that can be toggled on and off.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
vfx good. about art, try to not give too much black color in your other color the mechanic so potenential and well designed!
The game was fun but really difficult. Here are my suggestions. I think clicking all the buttons were a tiny too small. I would make the formation buttons much bigger. Also maybe a button could be used to heal ships instead of clicking on them because it is really hard to click them when moving. So maybe like E could heal all for a scrap. I also think too many things do damage to the fleet ships, so it was too hard to build up a big fleet. This game was super creative and fun, I am only giving a bunch of feedback because I think it would be cool to continue this project and I wanna help out.
This was really fun, if a bit too difficult for me.
I agree about the difficulty, extra time would definitely have gone to balancing :) Thanks for playing!
the game was solid and fun , keep going .
this game is rad, this is definitely gonna make top 100.
Extremely Fun Game!!! The idea may not be that unique but it is very ADDICTING! Now imma go back and build my super fleet! BTW How did you implement so many ships in so few time!!! Underated game there are so many ships and there is also a big ship.
Wow thank you so much! The ships all use the same template for being controlled by either the player or AI, as well as its weapons and stats. So besides the art it was mostly a matter of plugging in values for each ;)