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A jam submission

Take the Risk GMTK Jam 2021View game page

A 2021 GMTK Jam Submit - Less health you have, the more damage you'll do. Will you play safe? or Will you play risky?
Submitted by Matias Mellado (@_arthemy_) — 55 minutes, 39 seconds before the deadline
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Take the Risk GMTK Jam 2021's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17283.1433.143
Fun#19542.8732.873
Overall#25582.7832.783
Originality#38292.3332.333

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Damage increase with the missing health

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

Super fun game (the clouds behind are awesome!)!! 😁 That reminds me of the rage mechanic in some RPG 🧐 The game is  bit hard though, so to be fair I didn't really "choose" to lose life 😅

Submitted(+1)

Cool game! I like the idea of doing more damage when you have lower health, but I think in this case I wasn't finding any motivation to actually let my health drop - doesn't it make more sense to just take as little damage as possible, and let the extra damage at low health be a bonus? Maybe an ammo or time limit could help, although this could also just feel punishing.

Developer

I'm glad you like it

Balancing de damage buff was harder than I expected, I will probably change it a little after the voting period, maybe setting it at ranges of missing health, or just increasing the health of enemies making the extra damage a real difference or something like that.

Thanks for the feedback!

Viewing comments 22 to 21 of 22 · Next page · Last page