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Take the Risk GMTK Jam 2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1728 | 3.143 | 3.143 |
Fun | #1954 | 2.873 | 2.873 |
Overall | #2558 | 2.783 | 2.783 |
Originality | #3829 | 2.333 | 2.333 |
Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Damage increase with the missing health
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Super fun game (the clouds behind are awesome!)!! 😁 That reminds me of the rage mechanic in some RPG 🧐 The game is bit hard though, so to be fair I didn't really "choose" to lose life 😅
Cool game! I like the idea of doing more damage when you have lower health, but I think in this case I wasn't finding any motivation to actually let my health drop - doesn't it make more sense to just take as little damage as possible, and let the extra damage at low health be a bonus? Maybe an ammo or time limit could help, although this could also just feel punishing.
I'm glad you like it
Balancing de damage buff was harder than I expected, I will probably change it a little after the voting period, maybe setting it at ranges of missing health, or just increasing the health of enemies making the extra damage a real difference or something like that.
Thanks for the feedback!