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Space ball knight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1273 | 3.182 | 3.375 |
Overall | #2082 | 2.986 | 3.167 |
Presentation | #2268 | 2.887 | 3.063 |
Originality | #2632 | 2.887 | 3.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is joined together with a ball which is used as a weapon. One can swing it as they are moving around.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The player and the ball control very well. I'd probably change the sound effects a little, because they got a little monotonous at some point. My highscore was wave 5 i think.
Hey thank you so much for your feedback. I was struggling with sound design during this jam and the sounds might not be the best part of the game. Hope you still enjoyed!
Yeah totally. The sounds didn't ruin the experience or anything, I'd just switch them up, so that an enemy for example has four death sounds to choose from instead of one.
Hey thank you so much for your feedback. I was struggling with sound design during this jam and the sounds might not be the best part of the game. Hope you still enjoyed!
I like this game! It feels a lot like mine! (obligitory yellow sus impostor joke here)
Thanks! Gonna check your game as soon as possible
It lacks some enemy variety, but it is pretty fun to use the ball’s physics!
Thank you! Appreciate your comment
Not gonna lie I didn't even know there was a spaceship until I was about 7 waves in, I think some of the instructions specifically for the goal of the game could have been a bit more clearly stated in the game itself. Otherwise, it was a fun little game, I absolutely love how when I get hit by something I just zoom around at the speed of light.
I guess I should have made it clearer and placed something more as an indicator. Thank you so much for your feedback and I hope you enjoyed it nonetheless
Interesting take on the theme, I really enjoyed it! The physics on the ball were done very well so it allowed me to plan out everything because I knew how to move in order to have the ball move in a certain direction. Great submission!
Thank you soooo much! I appreciate it
Overall, super cool game! The combat was fresh and felt super good, the physics on the ball feels just right where it can be controlled with skill but can cause problems if you are reckless. That's a very hard line to walk but you did it perfectly!
If you wanted to improve, I suggest fixing the shop. It is nice to have a large selection of items, but stepping on and off, waiting for the right item to appear can be kinda tedious. One time it gave me three of the same item to buy.
Still, super fun and I had a good time!
Wow thank you so much! I really appreciate your review <3
The gameplay is a great, simple, and smart roguelike, that has some depth. Well done!
among us
I guess I just had it coming for that character design haha