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Laser Knight and the Winter Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #114 | 4.368 | 4.368 |
Overall | #157 | 4.000 | 4.000 |
Originality | #267 | 4.000 | 4.000 |
Fun | #465 | 3.632 | 3.632 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are joined together with your past to create a deadly laser beam
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
i loved this but what the hell was level 11 😭
Very impressive and polished entry! The main mechanic is a really clever idea that leads to a lot of unintended mayhem. :D I could see that working in a PvP multiplayer game as well. If I had one suggestion it would be to add a much longer cooldown to the cauldrons. As it is, if you're going to toggle their movement direction once, you're very likely to toggle it three or four times, which makes them very unpredictable and takes a little bit away from the "puzzle" part of the "action puzzler". ;)
Thanks Menderbug! Yeah a cooldown after changing directions would be a great gameplay tweak, great idea :)
Nice game, cool presentation and clever idea. The problem is that is very easly exploitable just moving in circles in almost every stage. With some improvements in the level design to avoid this the game can be much better than it already is.
Good job overall :)