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Malfunction's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3142 | 2.654 | 3.250 |
Overall | #3618 | 2.313 | 2.833 |
Presentation | #3693 | 2.245 | 2.750 |
Fun | #3942 | 2.041 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's spaceship has malfunctioned. Controls are joined together, often in unfortunate ways.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
"USS ThroatPunch", great name! hahah
Named by Captain Max Dickman himself!
Hah, I liked the writing for the game. Interesting mechanic for a game, I wished there was some kind of tutorial though.
Thanks! Given more time I think we would have included a tutorial. I'm glad you enjoyed the writing. Thanks for trying it out!
Great game idea with linking multiple controls together in a malfunction!
The main thing that I think could be improved is giving the player more time to see and react to the malfunction blocks. That way, I would have enough time to plan out what malfunction I want to select (but a short enough time that I have to make a quick decision about which block to pick).
I think this is a great idea that has the potential to lead to some really interesting malfunction combos!
Thanks for playing! I agree with you. I think having the blocks appear/flash for a second or two at the top of the screen before they scroll down would improve things.
very good and original game
Thanks for playing!