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A member registered Aug 23, 2018 · View creator page →

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Thanks, the intention was that you need to be on the edge of your health to proceed.

Thank you! I felt like level design could use some more work, to expand on the game mechanic, but it's part of the experience, hopefully makes me better for the next games we're going to create.

Haha, yes, the hearts are the bait of sorts =) Thank you!

Thank you ANIVI, glad to hear! 

A cool take on a roguelike genre, art is also pretty fitting. Sounds seemed a bit strange at first, but grown to like them, have a certain charm to them. Great job!

Thank you!

Though very short, I enjoyed the experience. It was cool to experience that drag and frustration from that creature catching you again and again on your journey. 

Oh, man that's addicting. Art and music are on point and cohesive, when the song reaches the breakdown that's such a bad-ass moment! Good job on your game!

Cool game! The writings in the air do help and give it a nice atmosphere. Game mechanic is nice and provides for many level-design opportunities.

Ha, slimes/faces are hilarious!

Nice and to the point idea, no fluff and overcomplication - I like it. Did take a bit to figure out the controls, but I got there =) Also, like the retro style of your game, the loading sequence was cool. Also enjoyed the square format of it.

Cool game! I like that there is a proper abbreviation for the name. Having a tutorial, even a simple one does help this game. Laser engagement sound is super satisfying, as if I turn a lightsaber on! Enjoyed the micro-management and timing aspects of the game. Good job!

*Selecting towers with mouse and then moving them with buttons is somewhat slow sometimes, that's what I noticed for myself

Cool game guys, the finishing "smores" animation is pretty satisfying! It's inspiring to see a team of people come and create something together! I'm just wondering, why does your game weight so much (333mb), is it because of UE, or the art assets are taking up that storage

Glad you liked it! The level was painted digitally, using Krita (they have a great selection of brushes), and the background was painted in real life, by our art talent on a team.

Nice eye-candy, good job! Also, the game plays pretty well!

Hah, I liked the writing for the game. Interesting mechanic for a game, I wished there was some kind of tutorial though.

Nice submission! Gets you to think how you should go about constructing each shape. Selecting blocks is somewhat finnicky though. 

Hey, good job on the game!

Thanks!