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Orbitethers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1889 | 3.062 | 3.750 |
Overall | #2995 | 2.586 | 3.167 |
Originality | #3445 | 2.518 | 3.083 |
Fun | #3565 | 2.177 | 2.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is tethered to a companion. This companion has a big influence in the players movement.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Loved it very much. It feels juicy, it definitely has a learning curve, and all the elements of the gameplay come together. Nice work!
Nice concept! But pretty hard to control.
The game looks cool but it's very bugged on my computer, I get instantly knocked out of the map when the blue thing goes to the green one.
Its a great concept, but the gameplay does loose its magic after a while, but for a jam game, it was fine.
This game looks amazing! although the screen shake gets really crazy when you're colliding with a few green balls at once. GMTK will be proud that the shoot to move genre is making a stand this year as well. great work!