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Tabletop Builder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1974 | 3.024 | 3.429 |
Overall | #3081 | 2.541 | 2.881 |
Originality | #3439 | 2.520 | 2.857 |
Fun | #3847 | 2.079 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The tiles are joined together. (there was going to be more features that tied into the theme but I didn't have time...)
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
An impressive feet to be able to make a game (or the demo of one) in 2 days without the help of an engine.
Well done!
I love me some Carcassonne, so I was excited to check this out. I'm happy you were able to execute the concept, even if you didn't have time to make it more of a game. I wish I could have rotated tiles though!
Congrats on making this and submitting!
Yeah, rotating the tiles would be nice. I didn't do that because the tiles I had drawn had their connection points not 100% centered so could look weird when connected, but probably should have added rotation in some form despite that.
Really charming game. I wish more games felt comfortable to just provide a smooth calming experience without needing to state the goals, start , finish and so on. Thank you!
ended up making a 74 card map, fun experience. I think jams need more of these "toy like" games, with no clear goals
Crashes when opened
Could you help me debug this issue by providing me with your GPU model and graphics driver version?