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A jam submission

Void JourneyView game page

Pushing puzzle game
Submitted by Owen6936 — 55 minutes, 40 seconds before the deadline
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Void Journey's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#36622.1383.429
Overall#40572.1383.429
Originality#40752.2273.571
Presentation#41302.0493.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your slime need to join with other slime to slove puzzle

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I got somewhat confused with the colors sometimes. First I thought i should carefully plan out which color to pick up or not because i thought i could only traverse the blue walls as blue slime, but in the end it doesnt matter. Also it was a little bit tedious to pick them all up before you get to play the actual part of the level, especially once the boulder was introduced. You could easily add a slime, that gives you that whole amount directly, or start with more basemoves. Or in the best case, distribute them in the level, so that it actually matters which one you pick up (like in the first levels). Non the less you made a nice game in such short time and it was one of my favorites. Would like to play a more polished version someday :)

(+1)

This was a fun puzzle game. I wish I could somehow see the whole level, to think forward about my movements. Apart from that, really solid entry! 

Submitted(+1)

It would have helped if I could have seen the entire upcoming level - that way I could plan out my moves a bit better. I enjoyed the music and the art for the slime!

Submitted

Fun concept and good level design!