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Wizard Graph's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #26 | 4.412 | 4.412 |
Overall | #147 | 4.013 | 4.013 |
Presentation | #150 | 4.314 | 4.314 |
Fun | #1007 | 3.314 | 3.314 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Spells are connected in this Directed Graph, Turn based game. Add and remove edges as you go!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is so clever! Definitely a unique idea and well executed. Nice job!
This idea is so brilliant yet so simple that I can't believe this is the first time I've ever played anything like it, it seems like the kind of core mechanic that has been refined and balanced over years. Everything fit together so well: the strategy of setting up your graph by adding/dropping edges, the amazing character art, the little visual flourishes like the way the graph spins a bit while you select. I can't believe this was made in a 48hr jam, and in TIC-80 no less! I am seriously in awe and also very jealous of your ability, haha!!
By the way, we played your game on our stream tonight!
Amazing game! Well done for the music, I love it it perfectly fits the atmosphere, and the drawing are superb!
It's a bit hard straight from the beginning, maybe the first mobs should have been easier to kill (or the character to have more spells quicker, I don't know).
A really cool mechanics well user! 😁
I love these kinds of systems! I think this could definetly be expanded into a bigger game. The presentation is really nice and the gameplay is pretty fun, good work!
Nice battle concept.
Is enemy get any stronger at later point? I got to level 42 and I think monster is not get any stronger for a while so I just quit.
The main mechanic is very interesting but I have 3 problem with it.
1. you can add any edge but only have 2 choice when remove (I don't know how the removable node is determine) and most of the time 1 choice make my graph return to previous 2 level, other choice make my graph worse. at level 42 my main graph loop look almost identical to my graph at level 6 (which only use 3 node loop "Attack-Attack-Heal").
2. there are no incentive to do big loop, small loop is much more efficient and easier to optimize.
3. player rarely have a choice in the battle, because you have to remove edge every 2 level (and I can't even choice the edge that I want to remove) it hard to make a graph with 2 out-node where both node make a useful loop, and without a choice sometime attack even sync with an enemy's defend turn and make that run unplayable.
Anyway, nice job on making the game in 2 days, I know it hard to balance the game within this time frame.