Nice game.
I like how playable area get smaller every time player do some mistake.
//some times I get a run where dice always spawn as a pair, so I get pickaxe every round and game cannot end.
This game look really good for a 48 hours game .
Nice visual and nice dialogue from the dice.
The puzzle is not hard to solve... it just hard to get the dice face I want.
just wish I can rotate the dice and place it on the floor without throwing it.
//and the most disappointing part is that there is nothing on that secret room before the 1st rocket.
The puzzle design and the way you teach mechanic is really nice, never stuck in one screen for too long but not feel like it is too easy.
Only think I don't like in this game is most of the moving block is too slow and I feel like I have to wait for too long for it to go back in place to try a new solution.
I don't know if this is a bug or a feature but player character cannot jump while stand on the moving blue block, and horizontal momentum seem to reset on landing.
Nice battle concept.
Is enemy get any stronger at later point? I got to level 42 and I think monster is not get any stronger for a while so I just quit.
The main mechanic is very interesting but I have 3 problem with it.
1. you can add any edge but only have 2 choice when remove (I don't know how the removable node is determine) and most of the time 1 choice make my graph return to previous 2 level, other choice make my graph worse. at level 42 my main graph loop look almost identical to my graph at level 6 (which only use 3 node loop "Attack-Attack-Heal").
2. there are no incentive to do big loop, small loop is much more efficient and easier to optimize.
3. player rarely have a choice in the battle, because you have to remove edge every 2 level (and I can't even choice the edge that I want to remove) it hard to make a graph with 2 out-node where both node make a useful loop, and without a choice sometime attack even sync with an enemy's defend turn and make that run unplayable.
Anyway, nice job on making the game in 2 days, I know it hard to balance the game within this time frame.