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32 balls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3404 | 2.545 | 2.545 |
Fun | #3731 | 2.121 | 2.121 |
Overall | #4033 | 2.141 | 2.141 |
Presentation | #4768 | 1.758 | 1.758 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you join the numbered orbs together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Once I got the hang of dropping balls I had a better time, but it didn't surpass the issue of blindly searching for balls, the jank feeling of dropping a ball only to collect it again instantly, and the way that you can't tell how fast you are going or where the walls are. A zoomed-out camera would do wonders, but including balls other than 2 in the base spawn would really help cut out the monotony here.
I dont know what to do lol.. just a orange ball and nothing more.
I found it really enjoyable and smooth to play. the pull back slingshot mechanic was very fluid and satisfying. However I think It would be good to make the player spawn not moving until they have flung themselves once. Great concept and smooth gameplay.
I couldn't see anything, it didn't work, except for a ball in the center of the screen.
the balls don't always spawn around the player so some searching is required.
sorry.
wha the hek man
the balls don't always spawn around the player so some searching is required.
sorry.
straight up wakaliwood stuff
No balls were spawning for me, is there something I was supposed to be doing?
the balls don't always spawn around the player so some searching is required.
sorry.