I love this game so much. The inanity of the situation and especially the whiteboard notes are hilarious. The clocks being in weird spots was definitely annoying, but aside from that the game is amazing.
Play game
Contractually Bound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #68 | 4.282 | 4.282 |
Overall | #115 | 4.052 | 4.052 |
Fun | #281 | 3.789 | 3.789 |
Presentation | #316 | 4.085 | 4.085 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each and every contract connects two separate game mechanics together, and splits them apart. And you as the player are figuratively joined to each contract as they affect you until you break them
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Awesome idea, very fun, lots of potential! The linear escape-room feel works well, but might be interesting to have non-linear order of contracts, and/or optional ones that make the game more challenging or nonsensical.
Thought it was super cool! Clocks would sometimes get in the way of a run, and then there wasn't really anything you could do. But other than that I had no major gripes with the game. Super fun!
I got my head stuck in a cabinet the first time I opened a drawer, so I started over. I was going along okay then, but I'm a super chicken so as soon as the lights started fading, I got frightened and had to quit out XD I was like there's no way I can complete this, I will hyperventilate T_T (I typically avoid anything that even alludes to horror in games unless I know exactly what I'm getting into)
That, however, is completely not your fault and it seems like a really fun twist to the theme. ^_^ Sorry I couldn't finish it! Cheers.
If it wasn't for the clocks being in annoying places, this game is unironically amazing. Gives me major Stanley Parable vibes.
I like the visual style, the theme and the atmosphere. The chair physics are unreasonably well polished.
The game is challenging, took me at least a dozen tries to complete it. Definitely took a while to realize the intended ways to do a couple of things (initially I was climbing on top of the filing cabinet with the plan, not realizing I could use the drawers – d’oh!).
Overall, cool concept and pretty well executed. I’m not sure what I’d improve about it, although it’s not immediately obvious to me how it’s related to the “joined together” theme – but I can kind of see it.
The idea is beautiful! This is definitely one of the most original games on the jam. However there are too many ways to die, and there is not a single checkpoint (or if there is, it's too late into the game). So most of the time I keep playing the same parts over and over, make one step, die, and it's back to the beginning.
That's a notable issue with the game, yet despite that, I think this is definitely amongst the most solid entries in the jam!
Really cool game! Love the ideas and look of the game, you knocked it out of the park with fun/creativity! Great job you guys.
Really good and fun game. How did you manage to do 1st person 3d game in two days? That's insane!
Aesthetics reminds me of Stanley Parable, is there Narrator hiding in one of the cabinets?
Hugged all the chairs.
lol. I'm sure the narrator is watching your every move from the vents. Me and fatherbeno recently finished another game jam where we had a much smaller scope (the player couldn't walk around but it was still first person) so we knew what was possible and we pushed it. I've personally found that starting simple then making a slightly more advanced or larger games each game jam is effective because you learn your limits and push them :)
Amazing stuff from the team. The idea is clearly one of the smartest I played.
The humor is here and makes it fun to play, nice job.
I always hate it when I stub my toe against an alarm clock at 1 am and die of blunt force trauma, trying to cancel the contracts I made the day before
Definitely the most unique take on the theme I have seen in this jam! I really liked the visuals as well!
I would suggest adding strafing, there were many times when I would try moving left/right but it would instead rotate my camera. Overall a very interesting entry! I enjoyed tearing away those contracts
This is genuinly good. Its not perfect, but the comedy is gold here. Its almost magical.
Altough, the clocks are kinda bull. If they float near the ceiling, it makes them hard to see. Maybe this game would benefit for something like a toon shader, with the outline on each model.
Other than that, good job. This is on par with inch by inch, where its a game, wich is well defined and well executed.
5/5 from me.
PS. Please make another version, with a bit more sound. Perhaps take inspiration in something like The Stanley Parable.
Extremely cool game, actually surprised me with how much I liked it! I love parable-esque things and there were a lot of interesting implications and mechanics that came about from tearing up the contracts. Really well done!
Leave a comment
Log in with itch.io to leave a comment.