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A jam submission

AsyncoView game page

Double asynchronous control
Submitted by dobbelE (@dobbelE_) — 54 minutes, 2 seconds before the deadline
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Asynco's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#20622.9853.818
Overall#31762.5113.212
Originality#36762.4163.091
Fun#36812.1322.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Robots joined together by the same connection. Two playable characters with shared input, but with one of them being delayed.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

It's unfortunate the web version does not work, but such things might happen in the stress of finishing up a game jam. The downloadable version requires an absurd amount of GPU power for a simple 2d game, but with unoptimized unity rendering thrown together in two days that's also kinda ok...

On the game itself: It's not the most innovative take on the theme, but adding the time delay adds some interesting twist to it. With the higher delays (> 2s) I ended up waiting a lot, to see how the second character will move, maybe some kind of forecast or a "skip to end of delay"-button would be helpful for this...

For a jam game I really liked being able to freely choose levels, as it allows to quikly get a good idea of the whole game, even when struggeling with one level or after restarting it.

Submitted

The game seems to be getting stuck on loading on my computer? the bar gets to nearly finished and then just stays there

Developer

You can try to downloading it instead. 

Submitted (1 edit)

This happened to one of my games in the past... you have to set the compression to none. Also, nice job on the game. It was an interesting idea to have different levels controlled by one player, but also being lagged.