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La Bread

30
Posts
A member registered Jun 13, 2021

Recent community posts

really fun and theres good speedrun potential

The puzzles felt difficult and some items were placed in a way where I couldn't see them well, but the puzzles were still fun nevertheless and provided an "aha" moment for me. The game does dip in frames when I walk near the shrubbery and whatnot, but the movement felt really solid.

solid puzzle game! made me think a lot and the puzzle elements themselves were really interesting!

the concept and some of the puzzle elements to this game rock, but sadly I wasn't able to do much cause I didn't understand what to do at times. solid though and I got to draw with the glue which was enjoyable. 

I love this game and how creative it is, it can feel awkward with the pole mechanics but still overall fun

Solid runner game with an interesting mechanic, but it doesn't follow the theme well

really nice concept and engaging puzzles! maybe include R to restart in the tutorial as well.

the art is amazing and the mechanics seem fun, but the platforming felt a bit wonkey.

trippy visuals, but a controls explanation in the tutorial screen would've been nice.

neat game but the movement made me feel sluggish, I feel like that was the point but it just made me wish the dash meter would recharge faster.

the hitboxes were aggravating sometimes but the overall presentation was clean, especially the loading screens.

while the music loop didn't fit the theme of the game and the connection to the jam's theme can be kinda loose, it's a fun top-down wave-based shooter with some neat power-ups that made me think about timing my shots in order to not waste ammo.

cool puzzle elements but I didn't understand the mechanics enough to beat anything past level 3

I liked the progression of levels and mechanics!

the fact they keep moving and sometimes some pocos are incompatible makes the game kinda tedious if you really want to go for the achievements. It's still a weird little game that was somewhat enjoyable.

after making a zigzag and grinding a bunch of energy, the game became kinda tedious. Maybe include some map obstacles or other buildings. The game was very simple after understanding the mechanics.

While it's impressive that this was made in 2 hours, the game is difficult to play and feels overall unpolished, also the theme relating to the chains feels like a stretch.

I love the mechanic of the ducks in this game, and that ding signifying the ducks are perfectly reflected on the flag gives me a rush of dopamine. nice work.

Solid game with a simple yet engaging mechanic!

pretty neat combine game, the only issue I have with it was the slow spawn rate and the left-most skulls being annoying to see. Great art and the music loop did it's job well.

Sorry, I just didn't understand the mechanics too well, the actual gameplay did seem kinda engaging especially with the timer at the bottom of the screen.

nice gameplay balance between healing and harming!

I love the humor of this game, seemed like fun to make! Overall the controls worked but I found myself running out of ammo quick and spamming the pulse. 

solid word game, very cool!

Solid controls and gameplay and the art and music were amazing. Really freaking good for a jam, well freaking done!

solid concept but I don't know why but I couldn't switch back to the red cube, it was a shame that the game wasn't longer as well, the aesthetic was really nice.

solid game, but the movement could have been a bit faster and a meter indicating the availability of dashes and punches would've been nice.

While the connection to the theme felt kinda loose it was still enjoyable. I'm not really into idle games but the presentation was nice.  The amount of materials needed just to get to the next area did feel like a lot and I didn't get that far. Overall it's a solid clicker/idle game.

this was a really cute game that seemed like it would be fun to play with someone else, the music and everything just gave the game a great charm!

gigel