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A jam submission

The Two RoomsView game page

A short story driven escape game
Submitted by Kick14 — 31 minutes, 1 second before the deadline
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The Two Rooms's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#36292.4363.444
Overall#41952.0692.926
Presentation#43201.9642.778
Fun#44991.8072.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are locked with a person next room whom you hate. You can talk to him through a small hole. You have to cooperate with each other to escape.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Generally im not a big fan of visual novels where the connection to the theme is well...the story? Because there is nothing more than "People joining together in a Pub and talking". But with this one i had the feeling its way more convincing in utilizing the jams theme. Sure, it is anchored in the story too, but the clues and conversations really conveyed a "together". 

I liked playing it, but it needs a little polish in dialogue and visual clarity.

What to improve is already mentioned in other comments, so i wont go into detail about that, Nice Job!

Developer(+1)

Thanks for your comment. I will surely improve it in the next update after the jam voting ends.

Submitted

A nice idea and a clever use of ren'py to boot! I like the idea of part of the escape relying on another  character whose state isn't immediately apparent to you. There's a lot of potential in something like that, though I don't feel like it got utilized to its fullest extent.

I've got three notable critiques, all of which should be fairly easy to rectify with a little iteration.

First, I like the art direction you chose, but it suffered from real readabiltiy issues. It's fine if everything's moody and greyscale, but when the player doesn't know what parts of the room they can and can't click on it quickly becomes a random spammy clickfest until something happens. Like the opposite of pixel hunting. Some kind of feedback when my mouse is hovering over something important wouldn't have gone amiss.

Second, I found the progression a little hard to follow. Things happened quickly, sometimes without explanation, and I feel like a lot of the narrative elements could have used a little more time to breathe. It's ultimately fine if we never find out what our beef with Kim is or why we've been jigsaw'd, but just spending a little more time on the how and why on the present action of the game would have gone a long way.

These two issues were fed by the third one, namely arbitrary progression. Or at least what appeared like arbitrary progression. Why does clicking on the closet do nothing at first, but then give me things later? It's okay for this to be the case, but it needs motivation, otherwise we're back to random clicks.

Don't mistake my critiques for me not liking it, I actually did! I've always enjoyed these games and you did a respectable job of putting one together in 48 hours from scratch. There's potential here with a little more polish and care, and I hope you can make something great out it!

Submitted(+1)

I would write my own critique, but Team Spaghetti has written everything I could possibly say. Real potential, but it's just a clickfest with any real feeling of progression or reward.

Developer (2 edits) (+1)

I really appreciate your suggestion. I was thinking of making a polished version of this game with the things I missed. As for the critiques, I will  improve it as soon as the voting ends.

Btw thanks for your helpful comment.

Submitted

This has the potential to be a really fun game with some more polish. The room does not read well; it is too dark and everything blends together. The story bones are good, but the writing could use some work to feel like authentic conversation instead of just exposition.

Developer

Thanks for you comment,  I will improve the art style and the conversation as soon as the voting ends. 

Submitted

I liked the idea of a  co-op escape room - but I got a little lost working out what to do. I also thought the design and atmosphere of the game was really cool.

Developer

I know everything just blends with each other. I will improve it as soon as the voting ends. 

Thanks for the comment :).