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cankevincode

6
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A member registered Jun 10, 2021 · View creator page →

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Yeah - the more I think about it - I'd like to expand on what you mention - with different conversations not necessarily being a "fail" but an opportunity to enhance the connection in a different way

I really liked the idea and how the mechanic of swapping worlds was used to bypass obstacles in different ways

I liked the clean design of the game and thought the player was pretty satisfying to control

I liked the idea of a  co-op escape room - but I got a little lost working out what to do. I also thought the design and atmosphere of the game was really cool.

I enjoyed this one a lot. The idea was cool - and the variations of the idea in each level was also cool.

Thanks for playing.

I didn't really have time to expand it as much as I'd have liked. The idea is that the connection would get smaller and disappear if you didn't play well. However, I thought that it would be unfair to make the player lose just because they picked the wrong options.

I decided that the only way to lose was to stop playing. In real life - the connection between two people only ends when they stop talking. Its not particularly clear in the game just because I was in a rush to finish it. But I'd like to expand it and kind of guide the player through that realisation a bit more clearly.