Yeah - the more I think about it - I'd like to expand on what you mention - with different conversations not necessarily being a "fail" but an opportunity to enhance the connection in a different way
cankevincode
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Thanks for playing.
I didn't really have time to expand it as much as I'd have liked. The idea is that the connection would get smaller and disappear if you didn't play well. However, I thought that it would be unfair to make the player lose just because they picked the wrong options.
I decided that the only way to lose was to stop playing. In real life - the connection between two people only ends when they stop talking. Its not particularly clear in the game just because I was in a rush to finish it. But I'd like to expand it and kind of guide the player through that realisation a bit more clearly.