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A jam submission

Relationships, I ThinkView game page

a game about love and also a big death ball
Submitted by BlazingFireflies — 9 minutes, 44 seconds before the deadline
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Relationships, I Think's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#22412.7503.889
Overall#31692.5143.556
Originality#32782.5933.667
Presentation#37972.2003.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're joined together with a spiky ball thing

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Really clean gameplay, mechanics are unique and challenging. I couldn't tell how close I was to dying or - passing? But definitely a solid entry. Well done!

Submitted

"We hurt people that love us" - Kendrick Lamar, Opposites Attract

My first thought when playing this game.

Man... I'm SHOCKED. That was so simple... yet so CLEAN. And I really felt it man! You guys might say I'm tripping but I do really feel like this was a great representation of relationships.

If you try to rush to the hearts at full speed, your spikes are gonna destroy them... and they'll become your opponent. That's the same in real life. If you come too strong on a girl, even if she was interested at first, you'll turn her down real quick. And if you keep pushing with that same energy, you might actually start to bother her... and then she'll be indeed your opponent. You can also look at this the same as an ex after a bad break-up. She'll try her best to get under your skin if she was hurt by you (example: you cheated on her).

Instead, you have to slowly move towards the hearts while looking out for the spiky ball to keep them safe. But still, you're game is pretty tragic man. Even tho you're trying to keep a reasonable distance, the hearts do try to get closer as well, which doesn't help. No matter how much you struggle, your going to destroy the hearts at some point and get a Game Over. There's no happy ending in your game, that's sad dude! :')

I don't even know if you though about that whole thing that far X) but that's how I felt when I played it. You REALLY did got me in my feelings man... X)

That was beautiful. Nice work man... :')

Submitted

Simple but pretty fun! Gets tough really fast!

I'm not sure what the circle around you is meant to represent, I thought it would be interesting if it meant to didn't need to be as close to the hearts, but that didn't seem to be the case.

I like how the hearts eventually turn to skulls that shoot at you, and that ball of sadness you can't get rid of and that is constantly hitting you in the face! Ugh! 😂

What is the link between the skulls, is it meant to do anything?

Submitted (1 edit)

Idk if its just me but i can't run the game on my windows machine. Won't leave a review just yet.

Submitted

I liked the clean design of the game and thought the player was pretty satisfying to control

Submitted

I love how you implemented these mechanics together to create a game that's is really fun and gets real challenging.