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OakDust - The adventure in Wyld's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2470 | 2.961 | 3.357 |
Fun | #2488 | 2.646 | 3.000 |
Overall | #2728 | 2.709 | 3.071 |
Presentation | #3075 | 2.520 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join together Oakdust followers and use them to join together jumps
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Unique mechanic, although a bit janky to control. Overall good game!
very special atmoshphere and unique physical simulation the game feeling is good when i get this mechanic works but sometimes it maybe broken espically when i got combo in air
Love the character design and music! Is fun, the first attemps were dificcult but i got used to it, also a the emviroment is a little confusing because of the low contrast betwen the obstacles and the background.
Love the idea <3
Neat little demo. The forest spirit with his little seedlings that follow him reminds me of Bard from League of Legends with his meeps. Using them to propel yourself in the way you have is a neat idea that could be polished to be made very fun.
Great success <3
Thanks, Bard was a big inspiration for @Ellardius when he put it together.
Really nice and cute visuals and music in this game. The mechanic works quite well and feels pretty exciting! The ending put a smile on my face :)
Thanks a lot!
I like your forest! It feels lush and green :)
I found the first jump to be a little buggy. The first few times I tried to use the Oakdust to get over, it looked like I was landing successfully on the other side, but I died anyway. Since this is the first introduction of the main mechanic, that made it hard to know whether I was actually playing the game correctly! My guess is that the colliders just need a few adjustments, so I'm sure it's an easy fix, if you'd like to keep working on the project.
Thanks for letting me play it!