Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spirit Link [Game Jam Version]View game page

Submitted by Jasmine Dragon Studios — 27 minutes, 23 seconds before the deadline
Add to collection

Play game

Spirit Link [Game Jam Version]'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#37772.2032.818
Fun#43941.8482.364
Overall#44321.9662.515
Originality#48631.8482.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our characters are linked together with the same spirit

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This was a nice little puzzle game, but I did have the issue of W not jumping for me, A & D moved, but I had to switch to arrow keys to be able to jump.

Developer

This was something that was overlooked for sure. Once this was mentioned we fixed it in our unity files for future uploads. Thank you for your feedback

Submitted

I like artstyle, but maybe it needs a bit more difficult puzzles and such. Also the colliders maybe should be just boxes, it's pretty easy to get stuck with the other character. Other than that, great job!

Developer

Thanks for the feedback, we are planning to return to this project a bit later and continue working on it, this was more to see what we could get done in 2 days but glad you like what we have so far.

Submitted

Got stuck whit the other me I think because of pixel perfect collider , also adding another box to move kinda kills the joined togethe. Overall good game thanks !!

Developer(+1)

Thanks for the feedback, do you remember which level it was you got stuck, maybe we missed something very small in our testing.

Submitted

nothing serious just a little detail :)

Developer(+1)

Ah ok, thanks for pointing that out