Definitely gets very easy and repetitive once you get strong enough, but the presentation is top notch. Also really like the rubber duck power.
Zettabit
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I really like the idea of this game. Although I think at a certain point you can get enough turrets that all you have to do is keep buying turrets. Would like to see maybe different rounds where you have to reposition and rotate turrets to hit the most enemies between them. Also once you get too many turrets and enemies, the sounds get a little bit too overwhelming. It was fun playing it though.
This was a cool game, but I did have a few issues with the controls. I think the mouse hitbox could have been a bit smaller. Also if you die, it can lead to a lot of quick deaths since you are still moving the mouse, which can feel frustrating. At least until you realize you can use this to just cheese the cursor past everything if you try enough. I think a very short delay, or maybe a click to start between deaths would have helped. I like the art though, and overall it was still a fun experience.
I like the mechanics of this game, although it feels like the animals entering from every way isn't very thematic to a room. It may have made more sense to have certain doorways or whatever that they are coming in through, but that may not have been as a fun of an experience. I do like the twist on Cinderella though. The title and tagline are great.
This game's concept is so cool, and it was pretty fun to play. It did feel a little tough to me, especially with the retry bug. I think maybe the dash and the right click could be combined, with every enemy being destroyed on the platform if you have enough energy. Otherwise the presentation is really well done, and the gameplay is solid.
This was a nice take on the theme. The mechanics fit really well for a jam game, although it seems like the lights would always just turn off whenever the mom showed up, when it may have been more interesting to have them slowly decay so it's more of a juggling act. Overall it was a very charming game though.
This game was fun, and it had good presentation. Like others have said, I think a slower autofire as standard would have been good, with the powerup speeding it up, adding spread, or some other effect. I liked that only close enemies or enemies you hit would shoot at you, because otherwise this would have been a bullet hell.
The one room being an elevator is a great idea. One thing that would have been nice would be to have spacebar as jump along with up/w. It also may have been nice to have throw and pickup be the same key, since they are somewhat exclusive and it makes heat of the moment fighting a bit simpler. Overall though this game was a fun beat 'em up with great presentation and a lot of polish.
This is a neat concept, and the execution is good, especially on the audio effect front. It did seem like sometimes objects would move a bit weirdly in regards to the player. For example the object would be where I needed it to be, but I would need to move the player again to be in range to rotate it. The graphics were good, though, and overall it was a fun little jam game.
This was a simple, but well done game. I liked the idea of the two different weapons, though from the initial info screen I thought the second weapon was going to be some kind of shield. They have some nice trade offs. Definitely would have been cool to have some different enemy types that are better dispatched by one weapon or the other, but obviously the time limit of the jam doesn't make that easy. Could definitely be a cool game if you decide to keep working on it after the jam, but it also works as a nice little jam game, especially since I see you said it was your first jam.
Grappling hooks are always fun, so this game immediately has that going for it. I think the gameplay was generally solid, though sometimes it was a bit tough to get an object to go where you wanted. Though I found a bit of a bug where if you grapple along the group you can gain enough momentum that you can't actually walk for quite a while, you have to use the grapple again to regain control. Also there seemed to be a click at the end of the jump sound and it was a bit annoying. But overall it was a fun experience.
I really like the concept for this game, but I think it could have used some tweaking. At first it wasn't clear that I was hurting myself, since I started by using the laser. But after figuring that out I felt it was just a bit too hard to avoid hitting yourself, especially since the round enemies tend to bounce your shots right back at you. I think the waiting bounce gun would be the most fun one to use, but with how many enemies spawn it gets a bit ridiculous. Also you can move into the sides where the enemies spawn, and they can get you stuck in there with no real way to get out since they just keep spawning. Here's a screenshot of where I got stuck in the corner:
Some sound effects, even just for firing, would have really helped, but the art and color palette were nice. Could definitely see this becoming a very fun game if tweaked and expanded upon.
This game has quite the interesting idea, but I think the execution was a little rough. The biggest issue is that the repair is just too slow. Also, I think it would really help if there was some indicator of how far the cannon fires, especially since you only have a limited number of shots. I ended up beating it by completely ignoring the last groups of enemies and driving full speed into the goal, which, while very tense, didn't feel like the proper way to do it. I did like the mix of 2D and 3D though, and the player using tank controls is thematic, if a bit cumbersome.
For being your first game this was definitely well put together. I didn't see that the chest needed a code instead of a key, but I managed to beat it without that. The only thing that really bugged me is that clicking skips the text that is currently being written out instead of showing it all, so you have to wait for it to slowly type out. Overall though it was short but fun.